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<blockquote data-quote="Amazing Mumford" data-source="post: 4802211" data-attributes="member: 33976"><p>OK, I would like to get a thread going with some opinions about how gaming groups handle the particular issue of bringing the dead back to life. If this topic has been extensively discussed recently, someone please direct to me to that thread-- I don't think this has been a recent topic.</p><p> </p><p>I know there are many schools of thought on this topic, I will try to list what I think are the top three:</p><p> </p><p>1) These spells are regular spells in the PH and should be able to be used whenever, i.e. <em>raise dead</em> is a 5th-lvl cleric spell and as long as the components are there it shouldn't be any more difficult to cast than say <em>flame strike</em> or <em>hallow</em>. Any cleric can pray for these spells, and provided the cost is covered any temple will cast the spells on any deceased character.</p><p> </p><p>2) These spells are restricted and only used in dire emergencies or extreme/unusual situations, as most societies accept that death is a part of life, and bringing back the dead is defying the natural order of things.</p><p> </p><p>3) Situational. For example a temple of a LG god wouldn't bring back a CE character, but usually would for a NG, LG, or LN character.</p><p> </p><p>I know these three situations do not begin to cover all possibilities, I am just trying to use them as a starting point. Personally, in my campaign, I like to use an option somewhere between 2 and 3.</p><p> </p><p>Here's my view: If clerics and temples went around bringing the dead back to life, then why are there dead people?? I clearly understand that the common person cannot afford this service, but what about nobles and royalty? Why, for example, is King Azoun IV dead in the Forgotten Realms? Surely there must be at least one cleric around who could raise him! I think that these 4 main spells (<em>raise dead</em>, <em>reincarnate</em>, <em>resurrection</em>, <em>true resurrection</em>) should only become available under unusual circumstances. I DM that the gods do not grant these particular powers unless there is an unusual exception, because of the sanctity of life and death. Also, in my campaign temples do not perform this service on non-faith members. Maybe, if there are <em>extreme unusual circumstances </em>might a high-level cleric of Lathander for example bring a good character back to life who doesn't necessarily worship Lathander-- but certainly not a neutral or evil one. I think gods expect their followers to die-- look at Valhalla, for example.</p><p> </p><p>So this brings into play, what about the players? Of course I want them to have fun, and therein lies the dilemma. Say an encounter goes badly and half the party dies, and a PC really likes his character-- do I totally deny him/her any chance to bring the PC back? Would it even be "in-character" that the PC would want to be raised? Remember Sturm Brightblade from Dragonlance, who died honorably defending a castle against a blue dragon? I feel that if that were a PC, then in-character that would be an "acceptable" way to go, honor and glory and all. But what if that same player has a PC and rolls a "1" on a save or die trap on some door handle near the beginning of City of the Spider-Queen adventure, for example? And the PC has like a +12 Fort save? And what if a PC is a Druid, or Wu Jen-- might that PC not be able to be <em>raised</em> or <em>resurrected</em>, but instead be only able to be <em>reincarnated</em>, because its more along the lines of the nature of the class?? Another reason I limit these spells is because if you can always be brought back to life, then why would you ever be afraid of dying? "Oh well, one of my party members will just slice off a ear/finger/whatever and bring it to the temple... ho hum..." If the fear of dying is there, I feel PC's tend to be a little more cautious, the battle has more tension, and victory is that much sweeter and much more of a relief! I tend to be pretty firm on the divine aspect, but there is always the arcane loopholes like <em>limited wish</em> and <em>wish-- </em>arcane spells not "forbidden" by dieties but be careful how you word them! Of course due to the very high cost in gp and xp I tend not to have NPC wizards willingly throw these around...</p><p> </p><p>Does this seem harsh? Fair or unfair? I know there are penalties with being brought back to life, like with <em>raise dead </em>you're down 1 level and at least 5,000 gp; is that an adequate enough "punishment"?</p><p> </p><p>I am very curious to see how other groups handle this, and to see if everyone is pretty much at a consensus or across the board...</p></blockquote><p></p>
[QUOTE="Amazing Mumford, post: 4802211, member: 33976"] OK, I would like to get a thread going with some opinions about how gaming groups handle the particular issue of bringing the dead back to life. If this topic has been extensively discussed recently, someone please direct to me to that thread-- I don't think this has been a recent topic. I know there are many schools of thought on this topic, I will try to list what I think are the top three: 1) These spells are regular spells in the PH and should be able to be used whenever, i.e. [I]raise dead[/I] is a 5th-lvl cleric spell and as long as the components are there it shouldn't be any more difficult to cast than say [I]flame strike[/I] or [I]hallow[/I]. Any cleric can pray for these spells, and provided the cost is covered any temple will cast the spells on any deceased character. 2) These spells are restricted and only used in dire emergencies or extreme/unusual situations, as most societies accept that death is a part of life, and bringing back the dead is defying the natural order of things. 3) Situational. For example a temple of a LG god wouldn't bring back a CE character, but usually would for a NG, LG, or LN character. I know these three situations do not begin to cover all possibilities, I am just trying to use them as a starting point. Personally, in my campaign, I like to use an option somewhere between 2 and 3. Here's my view: If clerics and temples went around bringing the dead back to life, then why are there dead people?? I clearly understand that the common person cannot afford this service, but what about nobles and royalty? Why, for example, is King Azoun IV dead in the Forgotten Realms? Surely there must be at least one cleric around who could raise him! I think that these 4 main spells ([I]raise dead[/I], [I]reincarnate[/I], [I]resurrection[/I], [I]true resurrection[/I]) should only become available under unusual circumstances. I DM that the gods do not grant these particular powers unless there is an unusual exception, because of the sanctity of life and death. Also, in my campaign temples do not perform this service on non-faith members. Maybe, if there are [I]extreme unusual circumstances [/I]might a high-level cleric of Lathander for example bring a good character back to life who doesn't necessarily worship Lathander-- but certainly not a neutral or evil one. I think gods expect their followers to die-- look at Valhalla, for example. So this brings into play, what about the players? Of course I want them to have fun, and therein lies the dilemma. Say an encounter goes badly and half the party dies, and a PC really likes his character-- do I totally deny him/her any chance to bring the PC back? Would it even be "in-character" that the PC would want to be raised? Remember Sturm Brightblade from Dragonlance, who died honorably defending a castle against a blue dragon? I feel that if that were a PC, then in-character that would be an "acceptable" way to go, honor and glory and all. But what if that same player has a PC and rolls a "1" on a save or die trap on some door handle near the beginning of City of the Spider-Queen adventure, for example? And the PC has like a +12 Fort save? And what if a PC is a Druid, or Wu Jen-- might that PC not be able to be [I]raised[/I] or [I]resurrected[/I], but instead be only able to be [I]reincarnated[/I], because its more along the lines of the nature of the class?? Another reason I limit these spells is because if you can always be brought back to life, then why would you ever be afraid of dying? "Oh well, one of my party members will just slice off a ear/finger/whatever and bring it to the temple... ho hum..." If the fear of dying is there, I feel PC's tend to be a little more cautious, the battle has more tension, and victory is that much sweeter and much more of a relief! I tend to be pretty firm on the divine aspect, but there is always the arcane loopholes like [I]limited wish[/I] and [I]wish-- [/I]arcane spells not "forbidden" by dieties but be careful how you word them! Of course due to the very high cost in gp and xp I tend not to have NPC wizards willingly throw these around... Does this seem harsh? Fair or unfair? I know there are penalties with being brought back to life, like with [I]raise dead [/I]you're down 1 level and at least 5,000 gp; is that an adequate enough "punishment"? I am very curious to see how other groups handle this, and to see if everyone is pretty much at a consensus or across the board... [/QUOTE]
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