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Opinions about Raise Dead, Resurrection, Reincarnation...
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<blockquote data-quote="Amazing Mumford" data-source="post: 4803032" data-attributes="member: 33976"><p>You do bring up a good point, Stream-- I know not all gaming groups are huge on this, but I am a fan of continuity as well. It's conducive to role-playing. And it does have the potential to ruin a campaign if 3/4 of the party dies halfway through a big adventure, now it's up to the survivors maybe to find new "recruits"... But it is more of a campaign-stopper when there's a TPK in there. In a Red Hand of Doom campaign I was in the party was doing fairly well until the blue dragon guarding the entrance to the temple at the end wiped us all out. We had gone pretty far by that point and felt that it wouldn't make sense to have another party "magically appear" where the dead ones were.</p><p> </p><p>So I guess that's why I'm worried about this in the campaign that I am DM'ing, I am all for continuity and players "growing" with their characters, and establishing a "known" company like the Knights of Myth Drannor for example-- but we all know that PC's die. A "1" on a save, being critted by a Frost Giant, a monster they might be totally unprepared for, etc. etc. Having the possibility of permenant death will keep the PC's on their toes and help to avoid the "dumb PC" situations ("There's a glowing black evil rune on the door? Sure, I'll touch it! If I die I'll just come back!").</p><p> </p><p>Several of you have some interesting ideas-- Jhaelen, I do think the Raelms try to be consistent, but don't succeed 100% of the time. I agree with the notion that King Azoun IV was "comfortable" with his death and didn't want his soul to return, he didn't really have unfinished business and knew that his kingdom was in pretty good hands with Alusair and Vangerdahast and the Purple Dragons... that makes sense.</p><p> </p><p>Irdeggman, I do agree with the god's purposes statement. I think in my campaign I will limit these spells to clerics of deities with the appropriate portfolios, and only then under extenuating circumstances, like if the PC's ARE in the middle of a tough adventure against a baddie that threatens the entire land. So going to the temple of Selune or Waukeen wouldn't do it, but maybe for Tymora or Lathander, if the PC is a worshipper or of the same alignment. And of course if it is a nature god like possibly Silvanus then no <em>raise</em> or <em>resurrection</em>, but maybe a <em>reincarnate</em> as long as the PC embraced that philosophy.</p><p> </p><p>Stream, I totally forgot about <em>Revivify</em>! That "saved from the brink of death" spell is a great idea, especially for situations where a PC death is "unfair" (like rolling that "1" on a save-or-die trap). It's costly enough that it's not always going to be a safety net, but affordable enough that it can keep the campaign and continuity on track.</p><p> </p><p>How about some thoughts from players? As a player, what do you expect concerning these spells? As a cleric player, what do you think? Do you think your deity should give it to you because "it's in the Player's Handbook" or do you agree that only certain deities might allow it? As a player, would you think it's "unfair" that a DM might put a restriction on the power over life and death??</p></blockquote><p></p>
[QUOTE="Amazing Mumford, post: 4803032, member: 33976"] You do bring up a good point, Stream-- I know not all gaming groups are huge on this, but I am a fan of continuity as well. It's conducive to role-playing. And it does have the potential to ruin a campaign if 3/4 of the party dies halfway through a big adventure, now it's up to the survivors maybe to find new "recruits"... But it is more of a campaign-stopper when there's a TPK in there. In a Red Hand of Doom campaign I was in the party was doing fairly well until the blue dragon guarding the entrance to the temple at the end wiped us all out. We had gone pretty far by that point and felt that it wouldn't make sense to have another party "magically appear" where the dead ones were. So I guess that's why I'm worried about this in the campaign that I am DM'ing, I am all for continuity and players "growing" with their characters, and establishing a "known" company like the Knights of Myth Drannor for example-- but we all know that PC's die. A "1" on a save, being critted by a Frost Giant, a monster they might be totally unprepared for, etc. etc. Having the possibility of permenant death will keep the PC's on their toes and help to avoid the "dumb PC" situations ("There's a glowing black evil rune on the door? Sure, I'll touch it! If I die I'll just come back!"). Several of you have some interesting ideas-- Jhaelen, I do think the Raelms try to be consistent, but don't succeed 100% of the time. I agree with the notion that King Azoun IV was "comfortable" with his death and didn't want his soul to return, he didn't really have unfinished business and knew that his kingdom was in pretty good hands with Alusair and Vangerdahast and the Purple Dragons... that makes sense. Irdeggman, I do agree with the god's purposes statement. I think in my campaign I will limit these spells to clerics of deities with the appropriate portfolios, and only then under extenuating circumstances, like if the PC's ARE in the middle of a tough adventure against a baddie that threatens the entire land. So going to the temple of Selune or Waukeen wouldn't do it, but maybe for Tymora or Lathander, if the PC is a worshipper or of the same alignment. And of course if it is a nature god like possibly Silvanus then no [I]raise[/I] or [I]resurrection[/I], but maybe a [I]reincarnate[/I] as long as the PC embraced that philosophy. Stream, I totally forgot about [I]Revivify[/I]! That "saved from the brink of death" spell is a great idea, especially for situations where a PC death is "unfair" (like rolling that "1" on a save-or-die trap). It's costly enough that it's not always going to be a safety net, but affordable enough that it can keep the campaign and continuity on track. How about some thoughts from players? As a player, what do you expect concerning these spells? As a cleric player, what do you think? Do you think your deity should give it to you because "it's in the Player's Handbook" or do you agree that only certain deities might allow it? As a player, would you think it's "unfair" that a DM might put a restriction on the power over life and death?? [/QUOTE]
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