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Opinions about Raise Dead, Resurrection, Reincarnation...
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 4803916" data-attributes="member: 32740"><p> <ol> <li data-xf-list-type="ol">Raise Dead, et. al. are in the PH for the sole intent of their use by the PLAYERS, and IMO have always been so in every edition. The stupidity of DM's to use it on every NPC they run or allow it to be used on NPC's by PC's has never been the concern of the authors. Clearly if they ever have thought about it they've never DONE anything to change it. Q.E.D.</li> <li data-xf-list-type="ol">The DM can use any excuse he likes for why Raising doesn't work on NPC's (or why it works selectively) but why make excuses. You're the DM and you have the position in the game that you do to declare and enforce resolutions to just this sort of issue. The fact that you DON'T exercise your rights/responsibilities is again, not the concern of the authors.</li> <li data-xf-list-type="ol">If you don't want PLAYERS to be able to resurrect their characters then remove the spells entirely. If you DO want players to be able to resurrect their characters then your concern is ONLY with how YOU apply the spell to YOUR NPC'S.</li> <li data-xf-list-type="ol">Players/PC's with cavalier attitudes about death and resurrection is the only remaining concern, but that's a ROLEPLAYING issue and not a rules-enforcement issue and should be dealt with on that basis.</li> </ol><p>What all that means is that I'm the DM. When I don't want the spell to work on an NPC it doesn't. No special tricks, restrictions, or penalties that apply equally to PC's are needed or wanted. They are MY NPC's. I assign them their level, advance their level whenever I want them advanced, give them whatever gold, magic, and influence over the plot/story and other NPC's as I see fit. They live and die at MY convenience except as regards direct combat with the PC's.</p><p> </p><p>If a player feels they need an excuse for why Raise Dead, etc. only rarely works on NPC's but works every time on a PC my first response is that the player is free to draw his own conclusions and requires no justification on my part regarding the NPC's. Regarding the PC's reasons for why it always works you have to ask the player concerned.</p><p> </p><p>If I want players to have a roleplaying peg to hang their understanding on then I tell them that for the vast majority of NPC's when they die they proceed to whatever form of afterlife their religion dictates. In most cases this is some variety of paradise which they will NOT willingly give up. This is MY roleplaying justification to apply to MY NPC's as desired. They simply refuse to return - even if while alive they thought they'd never do so.</p><p> </p><p>The spell is cast routinely for those who can afford it, but it rarely works. NPC's WILL treat death as a solemn event no matter how PLAYERS treat it. When PC's treat death and resurrection as "an inconvenience" they WILL be looked upon by NPC's as bizzare, if not nearly insane. When the spell works it will be treated as the freak occurrence it is if not an outright MIRACLE and people who WILLINGLY return from the dead this way WILL ALWAYS be treated differently by NPC's who know about it as a result.</p><p> </p><p>These spells are otherwise present in the game to enable PLAYERS to revive their characters and return them to play with minimal inconvenience. The spells exist to preserve verisimilitude and suspension of disbelief for players who want to keep playing their characters. They do not exist to be an unnecessary pain in the ass for a DM who [stupidly] feels they have to raise every NPC in their game world.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 4803916, member: 32740"] [LIST=1] [*]Raise Dead, et. al. are in the PH for the sole intent of their use by the PLAYERS, and IMO have always been so in every edition. The stupidity of DM's to use it on every NPC they run or allow it to be used on NPC's by PC's has never been the concern of the authors. Clearly if they ever have thought about it they've never DONE anything to change it. Q.E.D. [*]The DM can use any excuse he likes for why Raising doesn't work on NPC's (or why it works selectively) but why make excuses. You're the DM and you have the position in the game that you do to declare and enforce resolutions to just this sort of issue. The fact that you DON'T exercise your rights/responsibilities is again, not the concern of the authors. [*]If you don't want PLAYERS to be able to resurrect their characters then remove the spells entirely. If you DO want players to be able to resurrect their characters then your concern is ONLY with how YOU apply the spell to YOUR NPC'S. [*]Players/PC's with cavalier attitudes about death and resurrection is the only remaining concern, but that's a ROLEPLAYING issue and not a rules-enforcement issue and should be dealt with on that basis. [/LIST]What all that means is that I'm the DM. When I don't want the spell to work on an NPC it doesn't. No special tricks, restrictions, or penalties that apply equally to PC's are needed or wanted. They are MY NPC's. I assign them their level, advance their level whenever I want them advanced, give them whatever gold, magic, and influence over the plot/story and other NPC's as I see fit. They live and die at MY convenience except as regards direct combat with the PC's. If a player feels they need an excuse for why Raise Dead, etc. only rarely works on NPC's but works every time on a PC my first response is that the player is free to draw his own conclusions and requires no justification on my part regarding the NPC's. Regarding the PC's reasons for why it always works you have to ask the player concerned. If I want players to have a roleplaying peg to hang their understanding on then I tell them that for the vast majority of NPC's when they die they proceed to whatever form of afterlife their religion dictates. In most cases this is some variety of paradise which they will NOT willingly give up. This is MY roleplaying justification to apply to MY NPC's as desired. They simply refuse to return - even if while alive they thought they'd never do so. The spell is cast routinely for those who can afford it, but it rarely works. NPC's WILL treat death as a solemn event no matter how PLAYERS treat it. When PC's treat death and resurrection as "an inconvenience" they WILL be looked upon by NPC's as bizzare, if not nearly insane. When the spell works it will be treated as the freak occurrence it is if not an outright MIRACLE and people who WILLINGLY return from the dead this way WILL ALWAYS be treated differently by NPC's who know about it as a result. These spells are otherwise present in the game to enable PLAYERS to revive their characters and return them to play with minimal inconvenience. The spells exist to preserve verisimilitude and suspension of disbelief for players who want to keep playing their characters. They do not exist to be an unnecessary pain in the ass for a DM who [stupidly] feels they have to raise every NPC in their game world. [/QUOTE]
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