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Opinions about Raise Dead, Resurrection, Reincarnation...
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<blockquote data-quote="Jeff Wilder" data-source="post: 4925038" data-attributes="member: 5122"><p>This is what I do, and exactly why, but I took it further.</p><p></p><p>I upped <em>revivify</em> to a potential casting of (Caster Level) rounds (but it takes a minute to cast, so if you're 12th level you can start casting in the 12th round, and you'll finish in the 22nd). I also created a spell called <em>soul net</em> that can increase that time further.</p><p></p><p>I created <em>resuscitate</em> at 7th level, which is <em>revivify</em> but with a potential casting time in minutes.</p><p></p><p>In the case of both <em>revivify</em> and <em>resuscitate</em>, I make it explicit that the soul has not left the body. There is no actual "death," though there is D&D death (so things triggered on death still happen).</p><p></p><p>I removed <em>raise dead</em> and <em>resurrection</em>. I left <em>true resurrection</em> alone.</p><p></p><p>Unfortunately, I also left <em>reincarnation</em> alone, thinking that the risk of ending up a different race would deter its use somewhat, and wanting to encourage the playing of a druid in my heavily city-centric campaign. Unfortunately, the spell largely became the cheap way back from death, and it didn't even encourage playing a druid, since the warforged artificer can make scrolls of it.</p><p></p><p>Nobody seems to care much about what race they return as, so mostly all it's done is disrupt my fairly dark campaign by introducing elements of ridiculousness. (One PC started as a human, became a goblin, became a half-elf, and is currently a gnome.)</p><p></p><p>If I were doing things over again, I'd make <em>reincarnation</em> at least 6th level, possibly 7th, and I'd have it create a duplicate body. It would essentially be <em>raise dead</em>. I might eliminate it completely.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4925038, member: 5122"] This is what I do, and exactly why, but I took it further. I upped [I]revivify[/I] to a potential casting of (Caster Level) rounds (but it takes a minute to cast, so if you're 12th level you can start casting in the 12th round, and you'll finish in the 22nd). I also created a spell called [I]soul net[/I] that can increase that time further. I created [I]resuscitate[/I] at 7th level, which is [I]revivify[/I] but with a potential casting time in minutes. In the case of both [I]revivify[/I] and [I]resuscitate[/I], I make it explicit that the soul has not left the body. There is no actual "death," though there is D&D death (so things triggered on death still happen). I removed [I]raise dead[/I] and [I]resurrection[/I]. I left [I]true resurrection[/I] alone. Unfortunately, I also left [I]reincarnation[/I] alone, thinking that the risk of ending up a different race would deter its use somewhat, and wanting to encourage the playing of a druid in my heavily city-centric campaign. Unfortunately, the spell largely became the cheap way back from death, and it didn't even encourage playing a druid, since the warforged artificer can make scrolls of it. Nobody seems to care much about what race they return as, so mostly all it's done is disrupt my fairly dark campaign by introducing elements of ridiculousness. (One PC started as a human, became a goblin, became a half-elf, and is currently a gnome.) If I were doing things over again, I'd make [I]reincarnation[/I] at least 6th level, possibly 7th, and I'd have it create a duplicate body. It would essentially be [I]raise dead[/I]. I might eliminate it completely. [/QUOTE]
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