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<blockquote data-quote="kclark" data-source="post: 4374668" data-attributes="member: 60560"><p>It doesn't even need to do the Shapeshift Feint to get CA.</p><p>It can use it's Lost in the Crowd and make a Stealth check. Plus it automatically get +2 to its Defenses using that option. If it fails it's Stealth and didn't have to move, then it can try the Feint.</p><p></p><p>I would probably redo it as a Lurker role.</p><p>It's Defenses seem a bit high to me especially when you consider it is always going to be getting +2 from Concealment.</p><p></p><p>It's attacks should note that it deals +1d6 when it has CA.</p><p>It is going to have CA almost always so it's effective attacks are at +13 which is pretty nasty with the damage it can deal. That is pretty much a 65% hit chance against 1st level guys.</p><p></p><p>Assassin's Strike as an At Will attack may be a bit much. 4d6+5 and 5 ongoing poison.</p><p>That is average of 24 damage (max 34) before the victim even gets to go.</p><p>Then it should be spending it's Action Point to deal a total of 43 (63 max) damage. Which will nearly guarantee a dead character in a round and it can do all that by itself. Even if one of those attacks miss the character is still in a lot of pain and could very possibly still die in a single round.</p><p></p><p>I would probably downgrade the Assassin's Strike to be 2d6 base + 1d6 for CA. And maybe make it per encounter recharge 6. That would make it's alpha strike deal (3d6+5 and 2d6+5 plus 5 poison: 32 average (40 max) damage in one round. Still very nasty and very possible to drop a character in a round.</p><p></p><p>It could then attack a few others and skulk around looking for a recharge on it's Assassin's Strike and it's poison to do it's work.</p></blockquote><p></p>
[QUOTE="kclark, post: 4374668, member: 60560"] It doesn't even need to do the Shapeshift Feint to get CA. It can use it's Lost in the Crowd and make a Stealth check. Plus it automatically get +2 to its Defenses using that option. If it fails it's Stealth and didn't have to move, then it can try the Feint. I would probably redo it as a Lurker role. It's Defenses seem a bit high to me especially when you consider it is always going to be getting +2 from Concealment. It's attacks should note that it deals +1d6 when it has CA. It is going to have CA almost always so it's effective attacks are at +13 which is pretty nasty with the damage it can deal. That is pretty much a 65% hit chance against 1st level guys. Assassin's Strike as an At Will attack may be a bit much. 4d6+5 and 5 ongoing poison. That is average of 24 damage (max 34) before the victim even gets to go. Then it should be spending it's Action Point to deal a total of 43 (63 max) damage. Which will nearly guarantee a dead character in a round and it can do all that by itself. Even if one of those attacks miss the character is still in a lot of pain and could very possibly still die in a single round. I would probably downgrade the Assassin's Strike to be 2d6 base + 1d6 for CA. And maybe make it per encounter recharge 6. That would make it's alpha strike deal (3d6+5 and 2d6+5 plus 5 poison: 32 average (40 max) damage in one round. Still very nasty and very possible to drop a character in a round. It could then attack a few others and skulk around looking for a recharge on it's Assassin's Strike and it's poison to do it's work. [/QUOTE]
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