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Opinions/Experiences/Advice on Sovereign Stone classes & magic system for low magic
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<blockquote data-quote="Stormprince" data-source="post: 109161" data-attributes="member: 2046"><p>First, allow me to go ahead and repeat what was said in the post above... Yes, in the Codex Mysterium, the first chapter gives you everything you'd need - The Elemental and Void Mage classes, new prestige classes, new feats... however, it doesn't give you the original spells listed in the first book, nor does it give you the modified rules for the Spellcraft proficiency.</p><p></p><p>One of the things that I've really liked about the d20 Sourcebooks from Sovereign Stone, thus far (being the Codex Mysterium, the Taan and what I've seen of the upcoming Bestiary of Loerem), is that though they are written with a very specific game world involved, each one contains enough information that you can very easily use them in other settings - without heavy modifications!</p><p></p><p>The repeat of the magic rules in both the Campaign Sourcebook and the Codex Mysterium is a single chapter - the rest is almost purely unique information. With the Codex Mysterium, you can easily incorporate the new system of magic into your own game world (which I did, it's what my sorcerers use, making them completely different from my wizards), without any hassles. The only thing, however, is that the Campaign Sourcebook has a wide selection of more 'common' spells, but the magic system alone makes the two books a more than worthwhile purchase in my mind!</p><p></p><p>Hell, I enjoy Sovereign Stone so much that I've even started freelancing for them... which does make me slightly biased, I grant you, but it was my love of the world and system that drove me to it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Christopher</p></blockquote><p></p>
[QUOTE="Stormprince, post: 109161, member: 2046"] First, allow me to go ahead and repeat what was said in the post above... Yes, in the Codex Mysterium, the first chapter gives you everything you'd need - The Elemental and Void Mage classes, new prestige classes, new feats... however, it doesn't give you the original spells listed in the first book, nor does it give you the modified rules for the Spellcraft proficiency. One of the things that I've really liked about the d20 Sourcebooks from Sovereign Stone, thus far (being the Codex Mysterium, the Taan and what I've seen of the upcoming Bestiary of Loerem), is that though they are written with a very specific game world involved, each one contains enough information that you can very easily use them in other settings - without heavy modifications! The repeat of the magic rules in both the Campaign Sourcebook and the Codex Mysterium is a single chapter - the rest is almost purely unique information. With the Codex Mysterium, you can easily incorporate the new system of magic into your own game world (which I did, it's what my sorcerers use, making them completely different from my wizards), without any hassles. The only thing, however, is that the Campaign Sourcebook has a wide selection of more 'common' spells, but the magic system alone makes the two books a more than worthwhile purchase in my mind! Hell, I enjoy Sovereign Stone so much that I've even started freelancing for them... which does make me slightly biased, I grant you, but it was my love of the world and system that drove me to it ;) Christopher [/QUOTE]
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