Opinions/Ideas for Norse Campaign

For thousands of years, the Gods walked the planes. Midgard was a place of unrest as legions of humans, elves and dwarves made savage wars against one another. The Gods themselves, both Aesir and Vanir made war with the infernal giants and each other, as the living people of Midgard could only stand and watch. Everything was guided by destiny. It had been fortold from the beginning of time that The Ragnarok, the 100-year war that would end the world, would come.

That war came.

Now Midgard is free. Humans, Elves and Dwarves looked skyward again, seeing the sun come out for the first time in 100 years. The Aesir have been sealed away in the Ginnungagap, the Great Abyss, now only beings of spiritual energy. The Vanir chose to become one with Midgard, filling the plants and animals there with their spiritual energy, and thus restoring the war-scarred land. It would seem the world had found peace.

However, not all is well in Midgard. The remainders of the Einherjar still wander the land, devoid of purpose. Some have turned to despair and depravity. Others, knowing nothing else, have made themselves warlords and fought one another. Some have sought to return to Valhalla, only to find it empty. The human Einherjar have already passed, though the elven and dwarven Einherjar still live on.

The Aesir and Vanir still influence the lives of men. Those who would make a pledge to an Aesir are blessed with their divine power. A few have learned to tap into the finite spiritual energy of the Vanir as well, and now feel the pulse of Midgard, feeling both the joy and the pain of the earth.

The magical energy that once resided in the Gods has also been released, and mortal Wizards have achieved more power than their meager cantrips ever could. A few, born under magical portents have even gained power on their own and call themselves Sorcerers.

Midgard is free, but is a place of unrest. Destiny has been placed in the hands of mortals, not in the fates of gods. What they do with this destiny is their choice.

Will it be a good one?
 

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If I recall the Eddas correctly, Thor's sons Magni and Modi, along with Vidar are supposed to survive Ragnarok. Baldur and Hodir, the god who accidentally killed Baldur are supposed to return. You might want to try to pick up a copy of the Eddas.

There are some knowledgeable people about Norse beliefs at EN World. Anyone want to chim in?
 

I am pretty familiar with the norse mythology. If I change something in the mythology its usually for a good reason.

Magni and Modi are the last remaining Aesir, though they are essentially retired on Asgard, letting humans run the show. (The humans have accumulated enough strength to be a threat to the two lesser deities.) To keep them as faiths, I have chosen to ignore that little prophecy about Baldur and Hodur returning; Idea beign that this is a new dawning for humanity to be free of gods running the show.
 

Of course, if Baldur and Hodur do show up a little ways down the track, how will they be welcomed now that mortals are no longer dependant on immortals?

Just a little twist you could throw in... it makes the Norse scholars happy, and makes for a nice twist to throw into the tale halfway through. I can't remember what Hodur was in charge of, but Balder was just pretty, to memory, so that would be interesting if he did begin acquiring followers a couple of generations after Ragnarok... "Cult of being happy springs up! Warlords alarmed!"

How many monsters survive Ragnarok? I can't remember if Surt dies or not (and isn't he supposed to have been around even before Ymir? Don't quote me on that, but if Surt has been present at the formation of two whole universes (the one before Ragnarok, and the one after, which is almost completely new) then he's pretty old and pretty powerful, and possibly sees patterns and purposes behind history that not even the gods could), but Jormandgund's definitely dead and so the seas around Midgard are opened up - are there any new worlds out beyond the World Serpent's girth, worlds without Yggdrasil's roots to connect them?

Just some thoughts.
 

I think Surt gets cut down by Frey's shieldman, the one who got his sword in return for getting him the beautiful giantess for a wife (was that frey or Vidar or Ve, its been a while). Niddhog I think makes it through.
 

Balder and Håd/Høder is a bit like Yin and Yang, they represent light and darkness respectively; summer and winter. Notice too that Loke tricks Håd to kill Balder on Midsummersday, the turning point where the day gradually becomes shorter and shorter. (And Balder is revenged by Vali (a thírd son - a newborn baby! - of Odin) on Midwintersday.)
 
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I havent read Eaters, but I have watched 13th warrior, the movie which is based off of Chricton's book. It is definitely worth a read...

However my direction in this campaign is less about "lets make this authentic". Because If I went for that, then the world would be very dull indeed- The only available classes would probably be rogue and fighter, and would probably have the feel of one long hackfest.
 

Surt swings his sword overhead and thereby ends the world in a great fire. Frey loses the battle against Surt because he traded his magic sword away (a dancing sword in D&D-terms).

A campaign twist could be the return of Oden and how the einhärjar and wizards react to it; who follows the old god, and who follows the new way.

PS: Just dont use the pictures in deities and demigods for the Norse gods; I almost cried when I saw what WotC made our ancestors' gods look like ;) (Odin is not supposed to look like a christian biker for example)
 

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