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Opinions need on spell use
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<blockquote data-quote="Werewolf_26" data-source="post: 253898" data-attributes="member: 1317"><p>I was reading through spells for an evoker that I plan on using rather soon (this weekends game). I found Leomund's Tiny Hut as an interesting option.</p><p></p><p>However, I'm not certain if it is proper usage of the spell as I'm thinking about using it.</p><p></p><p>As far as spell information is concerned, it is a 20 ft radius (40 feet in diameter) sphere of force that exists in a complete sphere (meaning it exists both above and below ground if you cast it on a normal surface, like a woodland floor or plains). Up to nine other Medium sized creatures can exist within the sphere with you (total of 10 Medium sized creatures, although it says nothing about the caster being medium). These 9 others can pass freely in and out of the sphere, but if the caster leaves the sphere, the spell disapates/dispels/ends. It has some nice temperature control effects, to make staying in the hut tolerable for the lengthy amount of time it is up (2 hours a level, dispellable at will). It also states that missiles, weapons, and most spells can pass through the sphere with no problem, although the sphere has interesting qualities pertaining to shooting in and out of the hut. It appears opaque to all those outside of the hut (giving those on the inside total concealment) while those on the inside can see just fine (as the sphere is transparent from within).</p><p></p><p>Now for the hypothetical part of the discussion.</p><p></p><p>The hut allows only the 9 extras besides the caster into the sphere. This means that more than that number of occupants does one of two things; voids the casting or hedges out extra people. If cast with more than the normal quanity of people, i would more than likely rule that it voids the spell at the time of the casting, BUT if the spell was cast with the right number of people around, I would more than likely believe that it hedges out extra people as that is the nature of force spells (for example wall of force prevents travel through it, because its a wall of force, where the hut is a special sphere of force).</p><p></p><p>Here is where I'm going with this; if a spell caster cast the hut in preparation to a group of people advancing upon his position, had a few trusted guards, maybe a cleric, or some archers with him, so that the total of people within the sphere filled up the limit, Would you agree that the aggressors could not enter the sphere itself to attack?</p><p></p><p>This would make the spell a little more useful in combat situations, as the defending party (ranged specialists would benefit from this strategy) could hold off the attacking parties melee advances using the Hut as protection, but both parties could fire, attack, nuke the other side. If used like this, the Hut creates a bunker for the spellcasters and artillery to fire from without problems of melee guys rushing up and cleaving them, but it does pin them down to a small area, in which enemy spell casters could be devastating (some cloud spells or fireballs could really lay waste to the force inside the hut).</p><p></p><p>However, if at any time, the number of people changes within the sphere (archers run out of arrows and charge, barbarians get tired of waiting, enemy spell casters reduced the number of living defenders sufficiently) the melee guys could rush into the sphere.</p><p></p><p>What do ya'll think? Is this just a creative use for the spell, or does this strategy suggest a need for a higher level spell that achieves the idea I'm going for here?</p><p></p><p>Ya'lls opinions are always appreciated. Looking forward to the responses.</p><p></p><p>Werewolf_26</p><p>"Red Warrior needs food badly."</p></blockquote><p></p>
[QUOTE="Werewolf_26, post: 253898, member: 1317"] I was reading through spells for an evoker that I plan on using rather soon (this weekends game). I found Leomund's Tiny Hut as an interesting option. However, I'm not certain if it is proper usage of the spell as I'm thinking about using it. As far as spell information is concerned, it is a 20 ft radius (40 feet in diameter) sphere of force that exists in a complete sphere (meaning it exists both above and below ground if you cast it on a normal surface, like a woodland floor or plains). Up to nine other Medium sized creatures can exist within the sphere with you (total of 10 Medium sized creatures, although it says nothing about the caster being medium). These 9 others can pass freely in and out of the sphere, but if the caster leaves the sphere, the spell disapates/dispels/ends. It has some nice temperature control effects, to make staying in the hut tolerable for the lengthy amount of time it is up (2 hours a level, dispellable at will). It also states that missiles, weapons, and most spells can pass through the sphere with no problem, although the sphere has interesting qualities pertaining to shooting in and out of the hut. It appears opaque to all those outside of the hut (giving those on the inside total concealment) while those on the inside can see just fine (as the sphere is transparent from within). Now for the hypothetical part of the discussion. The hut allows only the 9 extras besides the caster into the sphere. This means that more than that number of occupants does one of two things; voids the casting or hedges out extra people. If cast with more than the normal quanity of people, i would more than likely rule that it voids the spell at the time of the casting, BUT if the spell was cast with the right number of people around, I would more than likely believe that it hedges out extra people as that is the nature of force spells (for example wall of force prevents travel through it, because its a wall of force, where the hut is a special sphere of force). Here is where I'm going with this; if a spell caster cast the hut in preparation to a group of people advancing upon his position, had a few trusted guards, maybe a cleric, or some archers with him, so that the total of people within the sphere filled up the limit, Would you agree that the aggressors could not enter the sphere itself to attack? This would make the spell a little more useful in combat situations, as the defending party (ranged specialists would benefit from this strategy) could hold off the attacking parties melee advances using the Hut as protection, but both parties could fire, attack, nuke the other side. If used like this, the Hut creates a bunker for the spellcasters and artillery to fire from without problems of melee guys rushing up and cleaving them, but it does pin them down to a small area, in which enemy spell casters could be devastating (some cloud spells or fireballs could really lay waste to the force inside the hut). However, if at any time, the number of people changes within the sphere (archers run out of arrows and charge, barbarians get tired of waiting, enemy spell casters reduced the number of living defenders sufficiently) the melee guys could rush into the sphere. What do ya'll think? Is this just a creative use for the spell, or does this strategy suggest a need for a higher level spell that achieves the idea I'm going for here? Ya'lls opinions are always appreciated. Looking forward to the responses. Werewolf_26 "Red Warrior needs food badly." [/QUOTE]
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