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General Tabletop Discussion
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Opinions needed: Several house rules in conjunction
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<blockquote data-quote="Emirikol" data-source="post: 3454370" data-attributes="member: 10638"><p>Here are the house rules for our upcoming lower magic campaign. We've used several of them in the past.</p><p></p><p>Please feel free to comment on what you think the implications will be..and be rough!</p><p></p><p>jh</p><p></p><p></p><p></p><p> </p><p>STATISTICS</p><p>* Ability Scores are determined using the “Standard Point Buy” system from the DMG p.169. (25 points). </p><p></p><p>* Hit Points Half-HD +1 or DM watch roll; re-roll1’s once</p><p></p><p>* Alignment is not used (except for protection spells)</p><p></p><p>* Skills All Skills are Class Skills</p><p></p><p>* Feats Ability score minimums for feats are not required</p><p></p><p>CHARACTER CLASSES</p><p>Due to the Riddle of the Steel, one level in a non-spellcasting class must be taken for every 4 levels of spellcaster starting with 1st level. (E.g.Expert1, Wiz4) Multiclassing restrictions and favored classes are not used. </p><p></p><p></p><p>LEVELING</p><p>· Bonus feats at 1st, 3rd, 5th, 6th, 8th, 9th, 12th, 15th, 18th </p><p>· Single Ability score increase 2nd, 4th, 8th, 12th </p><p>· All ability scores gain one point at 3rd, 7th, 11th </p><p></p><p></p><p></p><p>MAGIC & SPELLS</p><p>All Spells Are Affected by Armor that the Spellcasting Class is Not Inherently Proficient With This is because all magic in Hyboria is of Arcane origin. Regardless, no class may cast in heavy armor without a failure check.</p><p></p><p></p><p>COMBAT</p><p>* Brawl Unarmed attacks do d6 subdual damage.</p><p></p><p>* Fumbles on a Natural 1 </p><p>Two options: </p><p> 1) Either drop the weapon 2 squares out of reach in a random direction (d4) (or break a bowstring 1d2 full rounds to re-string) or</p><p> 2) Hit the enemy for a critical and the weapon (or bow) is destroyed </p><p></p><p>* Nergal’s Grip To reach –10 or more from attack damage, a character must fail a constitution check (DC12), otherwise they remain at -9 and their initiative is moved to last. Regardless of any feat or ability, at -9 the character is still considered “not stabilized and dying.” </p><p></p><p></p><p> BACK-UP CHARACTER</p><p>Replacements begin with 5% less x.p., 50% less level wealth (DMG135) and max single item may be ¼ of wealth. All items lose their magic and are buried with the old character unless they are crucial to a plot. </p><p> </p><p></p><p>There are a few more (such as a few spells that I bumped up a level to disencourage them..for theme), but I won't post them unless someone's dying to see them.</p><p></p><p></p><p>jh</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3454370, member: 10638"] Here are the house rules for our upcoming lower magic campaign. We've used several of them in the past. Please feel free to comment on what you think the implications will be..and be rough! jh STATISTICS * Ability Scores are determined using the “Standard Point Buy” system from the DMG p.169. (25 points). * Hit Points Half-HD +1 or DM watch roll; re-roll1’s once * Alignment is not used (except for protection spells) * Skills All Skills are Class Skills * Feats Ability score minimums for feats are not required CHARACTER CLASSES Due to the Riddle of the Steel, one level in a non-spellcasting class must be taken for every 4 levels of spellcaster starting with 1st level. (E.g.Expert1, Wiz4) Multiclassing restrictions and favored classes are not used. LEVELING · Bonus feats at 1st, 3rd, 5th, 6th, 8th, 9th, 12th, 15th, 18th · Single Ability score increase 2nd, 4th, 8th, 12th · All ability scores gain one point at 3rd, 7th, 11th MAGIC & SPELLS All Spells Are Affected by Armor that the Spellcasting Class is Not Inherently Proficient With This is because all magic in Hyboria is of Arcane origin. Regardless, no class may cast in heavy armor without a failure check. COMBAT * Brawl Unarmed attacks do d6 subdual damage. * Fumbles on a Natural 1 Two options: 1) Either drop the weapon 2 squares out of reach in a random direction (d4) (or break a bowstring 1d2 full rounds to re-string) or 2) Hit the enemy for a critical and the weapon (or bow) is destroyed * Nergal’s Grip To reach –10 or more from attack damage, a character must fail a constitution check (DC12), otherwise they remain at -9 and their initiative is moved to last. Regardless of any feat or ability, at -9 the character is still considered “not stabilized and dying.” BACK-UP CHARACTER Replacements begin with 5% less x.p., 50% less level wealth (DMG135) and max single item may be ¼ of wealth. All items lose their magic and are buried with the old character unless they are crucial to a plot. There are a few more (such as a few spells that I bumped up a level to disencourage them..for theme), but I won't post them unless someone's dying to see them. jh [/QUOTE]
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