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Opinions needed: Several house rules in conjunction
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<blockquote data-quote="Flynn" data-source="post: 3472286" data-attributes="member: 1836"><p><strong>An Alternate Suggestion: Maybe D20 Modern could by your base?</strong></p><p></p><p>Emirikol,</p><p></p><p>I would suggest using a variant of D20 Modern for a low-magic campaign, as spellcasters are limited to advanced classes that can't begin until the 4th character level, and are only 10 levels in scale, so the character maxes out at 5th level spells at 13th character level and max spell slots (still with a max of 5th level spells) at 14th character level.</p><p></p><p>Between the Urban Arcana part of the MSRD and WOTC's D20 Past, you can cover all of the basic fantasy classes as advanced classes, and still have a pretty good low-magic fantasy game. For further inspiration, check out Grim Tales or the Grim Tales SRD, for more ideas on how to implement many of the fantasy class abilities in a D20 Modern talent tree structure.</p><p></p><p>Hope this helps,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3472286, member: 1836"] [b]An Alternate Suggestion: Maybe D20 Modern could by your base?[/b] Emirikol, I would suggest using a variant of D20 Modern for a low-magic campaign, as spellcasters are limited to advanced classes that can't begin until the 4th character level, and are only 10 levels in scale, so the character maxes out at 5th level spells at 13th character level and max spell slots (still with a max of 5th level spells) at 14th character level. Between the Urban Arcana part of the MSRD and WOTC's D20 Past, you can cover all of the basic fantasy classes as advanced classes, and still have a pretty good low-magic fantasy game. For further inspiration, check out Grim Tales or the Grim Tales SRD, for more ideas on how to implement many of the fantasy class abilities in a D20 Modern talent tree structure. Hope this helps, Flynn [/QUOTE]
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