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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Opinions needed: Several house rules in conjunction
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<blockquote data-quote="Emirikol" data-source="post: 3482736" data-attributes="member: 10638"><p>I modified it to "first attack per round."</p><p></p><p>Anyways, don't get me wrong. Fumbles are not, and have not been instituted in our game for 'unluck.' Players don't mind the fumble as it's not a punishment, it's an opportunity.</p><p></p><p>In a typical D&D game, this would seem stupid. In a typical D&D game, your 10th level fighter just got his +5 sword and doesn't EVER want to break that thing. You'd rather die and pay for raise dead than have to "pay" for that sword.</p><p></p><p>In our games, your fighter character just escaped from a slave ship and is carrying an array of dagger, masterwork marine sword, spear and a shoddy normal short sword. He's battling the remaining slaver of the ship who's been wounded. The fighter is down to about 10% of his hits and just scored a "1." A fumble. What's he going to do? HE'S GONNA TAKE THE CRITICAL & BREAK and kill the remaining slaver. <strong>The crowd goes wild and he has a great tale.</strong></p><p></p><p>That's a lot more heroic than....</p><p>PC Fighter - 10 hit points remaining</p><p>Slaver - 20 Hit points remaining</p><p></p><p>Round 7...PC rolls a 15. Hits for 6 points of damage.</p><p>Round 8...PC rolls a 8. Hits for 9 points of damage.</p><p>Round 9...PC rolls a 18. Hits for 5 points of damage. Slaver dies.</p><p>yawn...</p><p>...</p><p></p><p>By the way everyone, this discussion has been very helpful. Although we'd been using that rule for years, we hadn't even realized how much multiple-attack fighters were affected.</p><p></p><p>jh</p><p></p><p></p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3482736, member: 10638"] I modified it to "first attack per round." Anyways, don't get me wrong. Fumbles are not, and have not been instituted in our game for 'unluck.' Players don't mind the fumble as it's not a punishment, it's an opportunity. In a typical D&D game, this would seem stupid. In a typical D&D game, your 10th level fighter just got his +5 sword and doesn't EVER want to break that thing. You'd rather die and pay for raise dead than have to "pay" for that sword. In our games, your fighter character just escaped from a slave ship and is carrying an array of dagger, masterwork marine sword, spear and a shoddy normal short sword. He's battling the remaining slaver of the ship who's been wounded. The fighter is down to about 10% of his hits and just scored a "1." A fumble. What's he going to do? HE'S GONNA TAKE THE CRITICAL & BREAK and kill the remaining slaver. [B]The crowd goes wild and he has a great tale.[/B] That's a lot more heroic than.... PC Fighter - 10 hit points remaining Slaver - 20 Hit points remaining Round 7...PC rolls a 15. Hits for 6 points of damage. Round 8...PC rolls a 8. Hits for 9 points of damage. Round 9...PC rolls a 18. Hits for 5 points of damage. Slaver dies. yawn... ... By the way everyone, this discussion has been very helpful. Although we'd been using that rule for years, we hadn't even realized how much multiple-attack fighters were affected. jh .. [/QUOTE]
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Opinions needed: Several house rules in conjunction
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