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<blockquote data-quote="Scott DeWar" data-source="post: 5015175" data-attributes="member: 49929"><p>as a player I try to live the philosaphy of "never give the dm ideas." Some times I open my mouth and insert my foot up to the knee (sometimes up to the hip), thus giving my character his own chance at a horrible death, ... or worse.</p><p></p><p></p><p></p><p>I respectfully dissagree. i am getting ready to run a game and I have the oppertunity to research the module and contents to be pathfinder/trailblazer ideas applied. that is no small thing in realsity. </p><p></p><p>I like to see what the module has for treasure, then look at what the paarty might want and I may have to change things around a bit. That is no small b8it of reading/ work. i think about what the characters may or may not wnat to do or what they amy may do beyond the module. Once they get started, I like to give them NPC's that they amy run into later. </p><p></p><p>There really is no small task here, ya know. And I am going to enjoy the heck out of trying to confound them at every turn! mua ha ha ha ha ha!!</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5015175, member: 49929"] as a player I try to live the philosaphy of "never give the dm ideas." Some times I open my mouth and insert my foot up to the knee (sometimes up to the hip), thus giving my character his own chance at a horrible death, ... or worse. I respectfully dissagree. i am getting ready to run a game and I have the oppertunity to research the module and contents to be pathfinder/trailblazer ideas applied. that is no small thing in realsity. I like to see what the module has for treasure, then look at what the paarty might want and I may have to change things around a bit. That is no small b8it of reading/ work. i think about what the characters may or may not wnat to do or what they amy may do beyond the module. Once they get started, I like to give them NPC's that they amy run into later. There really is no small task here, ya know. And I am going to enjoy the heck out of trying to confound them at every turn! mua ha ha ha ha ha!! [/QUOTE]
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