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Opinions on a D20 format for events/encounters? (REVISION 2)
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<blockquote data-quote="mroberon1972" data-source="post: 1528766" data-attributes="member: 5148"><p>Hmnnn... Must be my breath...</p><p></p><p>Thanks for the comments!. Here is the updated version:</p><p></p><p>--------------------------------------------------------------------------</p><p></p><p><strong>Orcish raiders (Event)</strong></p><p>Regardless of the place or situation, when this event occurs an orc raid takes place. A number of orcs will attack, not only fighting the party, but also any other NPCs nearby. Those PCs watching for trouble should get a listen (DC 15) or spot (DC 15) check. If successful, the character notices 1d4 rounds before the orcs attack. Also, NPCs have a 25% chance of noticing something amiss. This only gives a single round of warning, though. </p><p>The orcs charge to the attack, using their size and strength to destroy anything and anyone that gets in their way. They don’t hold ranks or attempt to organize the attack, but instead break away and attack whatever catches their eye.</p><p></p><p><strong>Primary Challenge (Defeat the Orcs): </strong> </p><p>- Encounter Level 2: A single blackblood orc attacks the party, challenging the worst threat he can see.</p><p>[STAT BLOCK]</p><p>- Encounter Level 4: A pair of blackblood orcs attack the PCs. They do not coordinate attacks in any way beyond staying out of each other’s way.</p><p>[STAT BLOCK]</p><p>- Encounter Level 7: A pair of orcs attack, they are barbarians and use their rage ability before going into battle.</p><p>[STAT BLOCK]</p><p></p><p></p><p></p><p><strong>Secondary Challenge (Save the NPCs):</strong></p><p>If other NPCs are nearby, then they are also assaulted by orcs. These orcs do not need to be stated, and can be defeated with a single spell or attack by any PC. The AC of these orcs should be considered to be 5, and they automatically fail any saving throws. The characters gain no xp for defeating these orcs. Instead, they gain xp for every time they ‘save’ an NPC. For every attack the party expends on an NPC’s attacker while they still have combatants of their own, they gain 10 xp multiplied by their PC level each. After all of the primary orcs are killed, the individual PC only gains 10 xp per NPC saved.</p><p></p><p></p><p></p><p></p><p></p><p><strong>Ending the event:</strong></p><p>Regardless of how well the party fights, some orcs will run back into the wilderness and escape. These orcs will advise the next party of raiders of the PC’s abilities. Those with tracking skills may try to track the retreating orcs, but will only be rewarded with another orcish raiders event. </p><p>A number of secondary NPCs should have died in the attack, but reduce the number according to how hard the party fought to deal with the secondary challenge. Healers should get the chance to help save a few after the battle, and should gain role-playing xp for doing so. A reward of 10 xp per PC level for each NPC the healer ‘saves’ by expending spells should be offered, since this action is a sacrifice of party resources. The use of skills to help NPCs only offers half that, giving 5 xp per PC level. </p><p>The death of a minor NPC that the party has gotten to know can be a perfect opportunity to build character, and should not be ignored. On the other hand, it should not be overused either. </p><p></p><p><strong>Rewards:</strong></p><p>- Any NPCs ‘saved’ by the PCs will become one level friendlier to the party. Unfriendly becomes neutral, and neutral becomes friendly. Friendly do not improve further, but have the possibility to become true friends with the characters based on further role-playing.</p><p>- The orcs will have their poor quality weapons, mostly consisting of rough axes. They will also have various charms and totem items with no real value. Orcish warriors attacking anyone who wears one will have a –1 penalty to their attack and damage rolls. The orcs think such items make them invincible in combat, due to the magic of the shamans. The orcs will believe this, even when confronted with proof in the form of their dead brothers. This does not affect the shamans or orcish leaders, as they know better.</p><p></p><p>--------------------------------------------------------------------------</p></blockquote><p></p>
[QUOTE="mroberon1972, post: 1528766, member: 5148"] Hmnnn... Must be my breath... Thanks for the comments!. Here is the updated version: -------------------------------------------------------------------------- [B]Orcish raiders (Event)[/B] Regardless of the place or situation, when this event occurs an orc raid takes place. A number of orcs will attack, not only fighting the party, but also any other NPCs nearby. Those PCs watching for trouble should get a listen (DC 15) or spot (DC 15) check. If successful, the character notices 1d4 rounds before the orcs attack. Also, NPCs have a 25% chance of noticing something amiss. This only gives a single round of warning, though. The orcs charge to the attack, using their size and strength to destroy anything and anyone that gets in their way. They don’t hold ranks or attempt to organize the attack, but instead break away and attack whatever catches their eye. [B]Primary Challenge (Defeat the Orcs): [/B] - Encounter Level 2: A single blackblood orc attacks the party, challenging the worst threat he can see. [STAT BLOCK] - Encounter Level 4: A pair of blackblood orcs attack the PCs. They do not coordinate attacks in any way beyond staying out of each other’s way. [STAT BLOCK] - Encounter Level 7: A pair of orcs attack, they are barbarians and use their rage ability before going into battle. [STAT BLOCK] [B]Secondary Challenge (Save the NPCs):[/B] If other NPCs are nearby, then they are also assaulted by orcs. These orcs do not need to be stated, and can be defeated with a single spell or attack by any PC. The AC of these orcs should be considered to be 5, and they automatically fail any saving throws. The characters gain no xp for defeating these orcs. Instead, they gain xp for every time they ‘save’ an NPC. For every attack the party expends on an NPC’s attacker while they still have combatants of their own, they gain 10 xp multiplied by their PC level each. After all of the primary orcs are killed, the individual PC only gains 10 xp per NPC saved. [B]Ending the event:[/B] Regardless of how well the party fights, some orcs will run back into the wilderness and escape. These orcs will advise the next party of raiders of the PC’s abilities. Those with tracking skills may try to track the retreating orcs, but will only be rewarded with another orcish raiders event. A number of secondary NPCs should have died in the attack, but reduce the number according to how hard the party fought to deal with the secondary challenge. Healers should get the chance to help save a few after the battle, and should gain role-playing xp for doing so. A reward of 10 xp per PC level for each NPC the healer ‘saves’ by expending spells should be offered, since this action is a sacrifice of party resources. The use of skills to help NPCs only offers half that, giving 5 xp per PC level. The death of a minor NPC that the party has gotten to know can be a perfect opportunity to build character, and should not be ignored. On the other hand, it should not be overused either. [B]Rewards:[/B] - Any NPCs ‘saved’ by the PCs will become one level friendlier to the party. Unfriendly becomes neutral, and neutral becomes friendly. Friendly do not improve further, but have the possibility to become true friends with the characters based on further role-playing. - The orcs will have their poor quality weapons, mostly consisting of rough axes. They will also have various charms and totem items with no real value. Orcish warriors attacking anyone who wears one will have a –1 penalty to their attack and damage rolls. The orcs think such items make them invincible in combat, due to the magic of the shamans. The orcs will believe this, even when confronted with proof in the form of their dead brothers. This does not affect the shamans or orcish leaders, as they know better. -------------------------------------------------------------------------- [/QUOTE]
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