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Opinions on a homebrew prestige class
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<blockquote data-quote="wuyanei" data-source="post: 2669629" data-attributes="member: 28913"><p>Hmm...</p><p></p><p>cost:</p><p>1) 7th level entrance</p><p>2) 10 skill ranks in a less-than-useful skill (the others are feats and skills that the character would have taken anyways) </p><p></p><p>gain:</p><p>1) full spellcasting</p><p>2) four bonus feats (including one Epic feat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" />, and one feat-like class feature) </p><p>3) artificer-like wandcrafting, free craft staff (but 5th, 6th level only, and at increased cost)</p><p></p><p>my opinions:</p><p></p><p>1) Full-spellcasting plus four bonus feats plus craft reserve is a bit too much, especially when compaired to vanilla wizard or sorcerer. Compaired to the wizard, you are getting the wandcrafting/craft reserve for free. Compaired to the sorcerer, you gain wandcrafting PLUS craft reserve (but the sorcerer is weak that way).</p><p></p><p><em>edit:</em> should be: Compaired to the sorcerer, you gain bonus feats PLUS wandcrafting/craft reserve</p><p></p><p>2) The epic feat is powerful, but not overwhelmingly so -- it is still just a wand. However, it might go badly with sorcerer types, basically giving them a free spell known.</p><p></p><p><em>edit:</em> Correction -- it <strong>is</strong> a big deal: I forgot that they can craft the wand using scrolls!</p><p></p><p>3) '<em>A wand with no charges is just a stick.</em>' A drained wand does not even detect as magical. Unless there are some very special rules going on here, cannabalizing XP from a drained wand just does not make sense. Cannabalizing gp from a drained wand is fine, though.</p><p></p><p>A few tweaks that I would add before introducing it to MC.</p><p>1) Do not gain +1 spellcasting level at 1st and 6th level.</p><p>2) Swap order of <em>Decreased Cost</em> and <em>Wand Master</em>. Gaining an Epic feat at 17th level is not that much a big deal.</p><p>3) Personally, I see no reason that they could not be allowed to cannabalize XP from ANY wand, regardless of who made it. Let them gain 20% and 40% (or even more -- this will not break anything) of the XP cost REMAINING in any wand. Let them 'recharge' any wand at 20% the time and gp cost (but full XP cost).</p><p></p><p>As always, the above are my opinions only. Other than these minor tweaks, I must say that this is a great and very flavorful PrC. Beautiful work, <strong>Griffonsec</strong>, and happy gaming!</p></blockquote><p></p>
[QUOTE="wuyanei, post: 2669629, member: 28913"] Hmm... cost: 1) 7th level entrance 2) 10 skill ranks in a less-than-useful skill (the others are feats and skills that the character would have taken anyways) gain: 1) full spellcasting 2) four bonus feats (including one Epic feat :eek:, and one feat-like class feature) 3) artificer-like wandcrafting, free craft staff (but 5th, 6th level only, and at increased cost) my opinions: 1) Full-spellcasting plus four bonus feats plus craft reserve is a bit too much, especially when compaired to vanilla wizard or sorcerer. Compaired to the wizard, you are getting the wandcrafting/craft reserve for free. Compaired to the sorcerer, you gain wandcrafting PLUS craft reserve (but the sorcerer is weak that way). [i]edit:[/i] should be: Compaired to the sorcerer, you gain bonus feats PLUS wandcrafting/craft reserve 2) The epic feat is powerful, but not overwhelmingly so -- it is still just a wand. However, it might go badly with sorcerer types, basically giving them a free spell known. [i]edit:[/i] Correction -- it [b]is[/b] a big deal: I forgot that they can craft the wand using scrolls! 3) '[i]A wand with no charges is just a stick.[/i]' A drained wand does not even detect as magical. Unless there are some very special rules going on here, cannabalizing XP from a drained wand just does not make sense. Cannabalizing gp from a drained wand is fine, though. A few tweaks that I would add before introducing it to MC. 1) Do not gain +1 spellcasting level at 1st and 6th level. 2) Swap order of [i]Decreased Cost[/i] and [i]Wand Master[/i]. Gaining an Epic feat at 17th level is not that much a big deal. 3) Personally, I see no reason that they could not be allowed to cannabalize XP from ANY wand, regardless of who made it. Let them gain 20% and 40% (or even more -- this will not break anything) of the XP cost REMAINING in any wand. Let them 'recharge' any wand at 20% the time and gp cost (but full XP cost). As always, the above are my opinions only. Other than these minor tweaks, I must say that this is a great and very flavorful PrC. Beautiful work, [b]Griffonsec[/b], and happy gaming! [/QUOTE]
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