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Opinions on anItem - Lyre of Building
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<blockquote data-quote="Greenfield" data-source="post: 6086056" data-attributes="member: 6669384"><p>To clarify the "Skill" question: Building a wall is relatively straightforward. Building four walls is different only in scale.</p><p></p><p>Placing a roof over those four walls, one that will stay up and won't result in the walls collapsing, takes Skill - Architecture and Engineering.</p><p></p><p>Or does it? Does the Lyre supply that skill, or just the labor?</p><p></p><p>My own thought is that it provides a Take 10 level of skill for common laborer tasks. It can rough-cut stone blocks to stack and fit them together, but it won't carve a fancy relief piece in the building's facade. </p><p></p><p>It can build walls, but won't pack and prepare the ground or build footings unless directed to do so. That is to saqy, if the Lyre's player doesn't know how to do the job properly, the Lyre isn't going to fill that gap.</p><p></p><p> It can lay logs between walls, can even hew the timber and fit them together as a carpenter might (up to a DC 10 check), but to make an actual roof, one that can keep out the rain, should call for a Knowledge - Architecture & Engineering check on the part of the one playing the Lyre. I'd allow them to use a plan or blueprint laid out by someone else, but at some point in the arrangement, that check is needed.</p><p></p><p>What it doesn't or shouldn't call for is Carpentry, Stone Masonry, etc. It can provide that (up to a DC 10), but it can't tell itself what do do, design wise.</p><p></p><p>I might allow construction skills higher than Dc 10, if the PC using the Lyre has those skills.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6086056, member: 6669384"] To clarify the "Skill" question: Building a wall is relatively straightforward. Building four walls is different only in scale. Placing a roof over those four walls, one that will stay up and won't result in the walls collapsing, takes Skill - Architecture and Engineering. Or does it? Does the Lyre supply that skill, or just the labor? My own thought is that it provides a Take 10 level of skill for common laborer tasks. It can rough-cut stone blocks to stack and fit them together, but it won't carve a fancy relief piece in the building's facade. It can build walls, but won't pack and prepare the ground or build footings unless directed to do so. That is to saqy, if the Lyre's player doesn't know how to do the job properly, the Lyre isn't going to fill that gap. It can lay logs between walls, can even hew the timber and fit them together as a carpenter might (up to a DC 10 check), but to make an actual roof, one that can keep out the rain, should call for a Knowledge - Architecture & Engineering check on the part of the one playing the Lyre. I'd allow them to use a plan or blueprint laid out by someone else, but at some point in the arrangement, that check is needed. What it doesn't or shouldn't call for is Carpentry, Stone Masonry, etc. It can provide that (up to a DC 10), but it can't tell itself what do do, design wise. I might allow construction skills higher than Dc 10, if the PC using the Lyre has those skills. [/QUOTE]
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