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<blockquote data-quote="Philip Benz" data-source="post: 8439418" data-attributes="member: 6975782"><p>Earlier this week I ran session 46 of a homebrew campaign that has been running on Roll20 since around session 15. It works fine for me, but the minimalist way I use it is probably atypical. I would strongly advise against paying to use it, though. I mean, if you have spare cash buring a hole in your pocket, sure, but there are better ways to spend that money. Everyone I have talked to tells me that Foundry is a far superior platform, and you only pay once (not counting server hosting costs, if necessary) but it does require more time investment up front to get everything running right.</p><p></p><p>I use Roll20 only for the maps, moving players and adversaries around the maps, and for the player-side combat rolls, spells and skill checks. I keep all my DM-side notes, monster statblocks and accounting on paper, just like I would for a tabletop game, and make all my DM-side die rolls with physical dice. I liken the experience to a DM rolling behind his screen, so that works just fine. We use Discord for voice, and occasionally for posting pics of creatures or setting locations.</p><p></p><p>My Roll20 prep has gotten more streamlined over the 30+ sessions I've been using it. All I really need to do is find or create maps that I then import, find monster pics that I can convert into tokens and import them, and that's job done.</p><p></p><p>If I were running a published AP in Roll20, I wouldn't bother paying for it. I'd just extract and import any necessary maps and NPC portraits or monster portraits exactly as I do now for my homebrewed campaign.</p><p></p><p>If you're still wondering which Paizo AP to choose for your group, just be aware that many of the earlier APs are very, very deadly, and you may need to tweak some situations to avoid repeated TPK events - never fun for anyone. Such adjustments are easy to make.</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 8439418, member: 6975782"] Earlier this week I ran session 46 of a homebrew campaign that has been running on Roll20 since around session 15. It works fine for me, but the minimalist way I use it is probably atypical. I would strongly advise against paying to use it, though. I mean, if you have spare cash buring a hole in your pocket, sure, but there are better ways to spend that money. Everyone I have talked to tells me that Foundry is a far superior platform, and you only pay once (not counting server hosting costs, if necessary) but it does require more time investment up front to get everything running right. I use Roll20 only for the maps, moving players and adversaries around the maps, and for the player-side combat rolls, spells and skill checks. I keep all my DM-side notes, monster statblocks and accounting on paper, just like I would for a tabletop game, and make all my DM-side die rolls with physical dice. I liken the experience to a DM rolling behind his screen, so that works just fine. We use Discord for voice, and occasionally for posting pics of creatures or setting locations. My Roll20 prep has gotten more streamlined over the 30+ sessions I've been using it. All I really need to do is find or create maps that I then import, find monster pics that I can convert into tokens and import them, and that's job done. If I were running a published AP in Roll20, I wouldn't bother paying for it. I'd just extract and import any necessary maps and NPC portraits or monster portraits exactly as I do now for my homebrewed campaign. If you're still wondering which Paizo AP to choose for your group, just be aware that many of the earlier APs are very, very deadly, and you may need to tweak some situations to avoid repeated TPK events - never fun for anyone. Such adjustments are easy to make. [/QUOTE]
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