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Opinions on Dungeon Crawl Classics #39: DM Screen and Adventure
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<blockquote data-quote="w_earle_wheeler" data-source="post: 3460472" data-attributes="member: 35955"><p>The screen is actually two screens (perhaps inspired by the old AD&D 1e screen). </p><p></p><p>Each screen has four panels. </p><p></p><p>The first screen: </p><p>Outside panel 1: 3 art pieces.</p><p>Outside panel 2: This is the "cover" and looks like the standard DCC module cover. In this case, it is for the module included with the screen. Kind of annoying to have a module cover as one of the outside panels, but whatever.</p><p>Outside panel 3: 2 art pieces and the words "Roll for initiative!" in red letters at the bottom.</p><p>Outside panel 4: 3 art pieces</p><p></p><p>Inside panels: armor and shield info, poison info, weapon info (damage, range, weight, etc), and then two panels of action summaries, including grapping, turning, splash weapons and more.</p><p></p><p>The second screen:</p><p>All outside panels contain 2 art pieces.</p><p></p><p>Inside panels: Summary of skill information and common DCs, followed by a list of conditions (confused, prone, etc).</p><p></p><p>The information on the inside of the screens is helpful. Before this screen, I had been using one that came with Dragon magazine around the 3.5 turnover... I don't think I ever glanced at the info on the inside. The DCC screen uses a big, clear font so it's easy to read from a sitting or standing position -- very important to me. The choice of information provided seems to be good... common things that can slow a game down if you have to look it up. I haven't checked it for errors or accuracy, however.</p><p></p><p>All the art is great, IMO. In the interest of full disclosure, I will state that I love Erol Otus and all the old-style art. My only complaint about the art is that the layout is very uninspired. Just cut and pastes of DCC cover/back-cover art. I would have liked for less art to have been used and displayed at a larger scale. </p><p></p><p>I haven't read or ran the adventure included.</p></blockquote><p></p>
[QUOTE="w_earle_wheeler, post: 3460472, member: 35955"] The screen is actually two screens (perhaps inspired by the old AD&D 1e screen). Each screen has four panels. The first screen: Outside panel 1: 3 art pieces. Outside panel 2: This is the "cover" and looks like the standard DCC module cover. In this case, it is for the module included with the screen. Kind of annoying to have a module cover as one of the outside panels, but whatever. Outside panel 3: 2 art pieces and the words "Roll for initiative!" in red letters at the bottom. Outside panel 4: 3 art pieces Inside panels: armor and shield info, poison info, weapon info (damage, range, weight, etc), and then two panels of action summaries, including grapping, turning, splash weapons and more. The second screen: All outside panels contain 2 art pieces. Inside panels: Summary of skill information and common DCs, followed by a list of conditions (confused, prone, etc). The information on the inside of the screens is helpful. Before this screen, I had been using one that came with Dragon magazine around the 3.5 turnover... I don't think I ever glanced at the info on the inside. The DCC screen uses a big, clear font so it's easy to read from a sitting or standing position -- very important to me. The choice of information provided seems to be good... common things that can slow a game down if you have to look it up. I haven't checked it for errors or accuracy, however. All the art is great, IMO. In the interest of full disclosure, I will state that I love Erol Otus and all the old-style art. My only complaint about the art is that the layout is very uninspired. Just cut and pastes of DCC cover/back-cover art. I would have liked for less art to have been used and displayed at a larger scale. I haven't read or ran the adventure included. [/QUOTE]
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