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Opinions on Dungeon Crawl Classics #39: DM Screen and Adventure
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<blockquote data-quote="dragonlordofpoondari" data-source="post: 3460484" data-attributes="member: 42088"><p>The adventure is 12 pages long, not including player handouts and map, respectively a page each. It is essentially a short, single-level dungeon crawl. I skimmed it, and it looks okay. Here's the adventure summary as written (spoilers hidden) ...</p><p></p><p>"A group of bandits, the Broken Knives, has stolen relics of significance from several temples in the town of Grozny. The bandits have made their base of operations in the ruins of Castle Churo, which is located in the middle of the thwn. From there they have tunneled into the vaults of the town's temples. The characters must investigate the ruins of the castle, exploring its basements and catacombs. They will discover that <span style="color: Black">the magical accident that long ago destroyed the castle has left strange magical properties in the rooms that remain</span>. The characters must overcome these challenges as they find and defeat the Broken Knives."</p><p></p><p>Encounters follow, in order</p><p><span style="color: Black">1 fiendish raven trap</span></p><p><span style="color: Black">1 fountain that bestows magical effects, sometimes good, sometimes bad</span></p><p><span style="color: Black">1 CR3 Kobold Cleric</span></p><p><span style="color: Black">4 Kobolds</span></p><p><span style="color: Black">2 Troglodytes</span></p><p><span style="color: Black">4 Tiny Monsterous Hunting Spiders</span></p><p><span style="color: Black">1 CR 3 Living Room aberration (magically enchanted area that can drag, improved grab, swallow whole, form tentacle, and disguise self)</span></p><p><span style="color: Black">1 captured town guard</span></p><p><span style="color: Black">1 Animated Grave Goods construct CR 1/2</span></p><p><span style="color: Black">1 Skeleton Key construct CR 1/8</span></p><p><span style="color: Black">1 Troglodyte</span></p><p><span style="color: Black">4 Kobolds</span></p><p><span style="color: Black">BBEG Kethos, human Cleric CR3</span></p><p><span style="color: Black">4 Guards CR 1/2</span></p><p></p><p>Not the best from the DCC line, IMHO.</p><p></p><p>The DM's screen is okay. The art is not my cup of tea. If it were done by Erol Otus, I'd have been satisfied. It was similarly crude, but each sub-panel was done by a different artist in a different style, lending a sort of un-unified look. Here are the charts in order ...</p><p></p><p>Armor and Shield: cost, bonus, penalties, chance for failure, speed, and weight</p><p>Poisons: Type, init dam, secondary dam, price</p><p>Weapons: cost, dmg, crit, range, weight, size/prof/type</p><p>Action breakdown by type (move, standard, full-round, free)</p><p>Summaries of Aid, Bull Rush, Charge, Disarm, Feint, Grapple, Overrun, Sunder, Throw Splash Weapon, Trip</p><p>Turn/Rebuke Undead Chart</p><p>Attack Roll Modifiers (PHB table 8-5)</p><p>AC Modifiers (8-6)</p><p>Skill descriptions with charts for Appraise, balance, climb, conc, disable device, handle animal, heal, jump, listen, speak lang, spellcraft, swim, tumble, use magic device, use rope</p><p>Summarized conditions for Ability Damabe, Ability Drain, Blinded, Blown Away, Confused, Cowering, Dazed, Dazzled, Deafened, Energy Drained, Entangled, Exhausted, Fascinated, Fatigued, Frightened, Incorporeal, Invisible, Knocked Down, Nauseated, Panicked, Paralyzed, Petrified, Prone, Shaken, Sickened, Stunned.</p><p></p><p>That's it!</p><p></p><p>EDIT: w_earle_wheeler beat me. oh, well.</p></blockquote><p></p>
[QUOTE="dragonlordofpoondari, post: 3460484, member: 42088"] The adventure is 12 pages long, not including player handouts and map, respectively a page each. It is essentially a short, single-level dungeon crawl. I skimmed it, and it looks okay. Here's the adventure summary as written (spoilers hidden) ... "A group of bandits, the Broken Knives, has stolen relics of significance from several temples in the town of Grozny. The bandits have made their base of operations in the ruins of Castle Churo, which is located in the middle of the thwn. From there they have tunneled into the vaults of the town's temples. The characters must investigate the ruins of the castle, exploring its basements and catacombs. They will discover that [COLOR=Black]the magical accident that long ago destroyed the castle has left strange magical properties in the rooms that remain[/COLOR]. The characters must overcome these challenges as they find and defeat the Broken Knives." Encounters follow, in order [COLOR=Black]1 fiendish raven trap 1 fountain that bestows magical effects, sometimes good, sometimes bad 1 CR3 Kobold Cleric 4 Kobolds 2 Troglodytes 4 Tiny Monsterous Hunting Spiders 1 CR 3 Living Room aberration (magically enchanted area that can drag, improved grab, swallow whole, form tentacle, and disguise self) 1 captured town guard 1 Animated Grave Goods construct CR 1/2 1 Skeleton Key construct CR 1/8 1 Troglodyte 4 Kobolds BBEG Kethos, human Cleric CR3 4 Guards CR 1/2[/COLOR] Not the best from the DCC line, IMHO. The DM's screen is okay. The art is not my cup of tea. If it were done by Erol Otus, I'd have been satisfied. It was similarly crude, but each sub-panel was done by a different artist in a different style, lending a sort of un-unified look. Here are the charts in order ... Armor and Shield: cost, bonus, penalties, chance for failure, speed, and weight Poisons: Type, init dam, secondary dam, price Weapons: cost, dmg, crit, range, weight, size/prof/type Action breakdown by type (move, standard, full-round, free) Summaries of Aid, Bull Rush, Charge, Disarm, Feint, Grapple, Overrun, Sunder, Throw Splash Weapon, Trip Turn/Rebuke Undead Chart Attack Roll Modifiers (PHB table 8-5) AC Modifiers (8-6) Skill descriptions with charts for Appraise, balance, climb, conc, disable device, handle animal, heal, jump, listen, speak lang, spellcraft, swim, tumble, use magic device, use rope Summarized conditions for Ability Damabe, Ability Drain, Blinded, Blown Away, Confused, Cowering, Dazed, Dazzled, Deafened, Energy Drained, Entangled, Exhausted, Fascinated, Fatigued, Frightened, Incorporeal, Invisible, Knocked Down, Nauseated, Panicked, Paralyzed, Petrified, Prone, Shaken, Sickened, Stunned. That's it! EDIT: w_earle_wheeler beat me. oh, well. [/QUOTE]
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