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Opinions on Dungeon Crawl Classics #39: DM Screen and Adventure
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<blockquote data-quote="Wraith Form" data-source="post: 3460551" data-attributes="member: 10789"><p>Here is the post from the Goodman message boards that I wrote as a description of what it contains. Inside jokes are intentional, and you'll have to go to their boards to have full appreciation of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>"<em>The first screen, aptly called Screen #1, has the title "The Ruins of Castle Churo"and the cool cover picture shown on the web site (the one with the Undead King and his hooded skeletal minions). Other paintings appear to include some favorites from the DCC series, including the cover from The Curse of the Emerald Cobra, The Sunken Ziggurat, and the little-known adventure (and secret Joseph Goodman favorite) "The Fane of the Church of the Temple of the Bloody Murderous Killer Flumph."</em></p><p><em></em></p><p><em>On the inside, it covers topics relating to Combat: Panel 1 is Armor/Shields and Poisons. Panel 2 lists all the PHB Weapons' stats (including Exotics). Panel 3 & 4 is a huge summary of the Actions you can do in combat, including quick breakdowns of Bull Rush, Charge, Grapple, Splash effects, etc. If it's an Combat Action from the PHB, it appears to be listed.</em></p><p><em></em></p><p><em>The second screen, called Screen #9 (after the Beatles song on the White Album), continues to display paintings from the DCC series, including the sweet new Otus cover from Bloody Jack's Gold and (a personal favorite) Otus' cover to "The Dread Crypt of Srihoz". Very Lovecraftcthulhuian. ...And I would know. (Don't ask--I'm under an unspeakable oath not to talk about it. Besides, it's stuff man was never meant to know. *sigh* Fine, Private Message me and I'll tell you.)</em></p><p><em></em></p><p><em>Panels 1, 2 and part of 3 on the interior summarizes many Skills (Climb, Concentration, Heal, Jump, and others) with charts on modifiers, etc. Panel 3.5 (see how I did that? Wink ) and 4 give definitions for multifarious topics such as "Ability Damaged," "Confused," "Paralyzed," "Sickened"....and one that my characters often need to use, "Nauseated". These definitions detail the rules effects for each topic.</em></p><p><em></em></p><p><em>Then there's the credits listed in the right corner. I love how Harley Stroh managed to subliminally work his name into the Goodman Games logo about 27 times. (Bloody egomaniac.)</em>"</p><p></p><p>As mentioned above, the actual adventure is pretty stinkin' weak compared to what I expect from the DCC line, but the screens themselves are incredible. I used them for the first time in last week's game. We sit at a kitchen table, and the screens stretched lengthwise from one end of the table to the other, and even had to be 'accordioned' to fit, they're that long side-to-side. Last game there was only 1 combat, and the rest was role play, so we didn't have a trial by fire of the screen's ability to walk me through certain combat rules. I expect this week will be a very different story... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Wraith Form, post: 3460551, member: 10789"] Here is the post from the Goodman message boards that I wrote as a description of what it contains. Inside jokes are intentional, and you'll have to go to their boards to have full appreciation of them. ;) "[i]The first screen, aptly called Screen #1, has the title "The Ruins of Castle Churo"and the cool cover picture shown on the web site (the one with the Undead King and his hooded skeletal minions). Other paintings appear to include some favorites from the DCC series, including the cover from The Curse of the Emerald Cobra, The Sunken Ziggurat, and the little-known adventure (and secret Joseph Goodman favorite) "The Fane of the Church of the Temple of the Bloody Murderous Killer Flumph." On the inside, it covers topics relating to Combat: Panel 1 is Armor/Shields and Poisons. Panel 2 lists all the PHB Weapons' stats (including Exotics). Panel 3 & 4 is a huge summary of the Actions you can do in combat, including quick breakdowns of Bull Rush, Charge, Grapple, Splash effects, etc. If it's an Combat Action from the PHB, it appears to be listed. The second screen, called Screen #9 (after the Beatles song on the White Album), continues to display paintings from the DCC series, including the sweet new Otus cover from Bloody Jack's Gold and (a personal favorite) Otus' cover to "The Dread Crypt of Srihoz". Very Lovecraftcthulhuian. ...And I would know. (Don't ask--I'm under an unspeakable oath not to talk about it. Besides, it's stuff man was never meant to know. *sigh* Fine, Private Message me and I'll tell you.) Panels 1, 2 and part of 3 on the interior summarizes many Skills (Climb, Concentration, Heal, Jump, and others) with charts on modifiers, etc. Panel 3.5 (see how I did that? Wink ) and 4 give definitions for multifarious topics such as "Ability Damaged," "Confused," "Paralyzed," "Sickened"....and one that my characters often need to use, "Nauseated". These definitions detail the rules effects for each topic. Then there's the credits listed in the right corner. I love how Harley Stroh managed to subliminally work his name into the Goodman Games logo about 27 times. (Bloody egomaniac.)[/i]" As mentioned above, the actual adventure is pretty stinkin' weak compared to what I expect from the DCC line, but the screens themselves are incredible. I used them for the first time in last week's game. We sit at a kitchen table, and the screens stretched lengthwise from one end of the table to the other, and even had to be 'accordioned' to fit, they're that long side-to-side. Last game there was only 1 combat, and the rest was role play, so we didn't have a trial by fire of the screen's ability to walk me through certain combat rules. I expect this week will be a very different story... ;) [/QUOTE]
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