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Opinions on Dungeon Crawl Classics #39: DM Screen and Adventure
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<blockquote data-quote="Treebore" data-source="post: 3462868" data-attributes="member: 10177"><p>I have the Kingdoms of Kalamar 3.5 DM screen. 4 of them in fact. They are the best screens I have ever seen in over 20 years of gaming for the D&D game. If you can convince me that the Goodman screen is better than Kenzer's, I'll buy it. Even knowing Cooper edited it doesn't make it good enough.</p><p></p><p>Plus how long it is, is a big negative to me. Part of why I like Kenzers screen so much is that they made foldable panels to keep it down to being just a few panels wide. Plus they made sure the panels I need most often are the ones on top.</p><p></p><p>Plus Kenzers is laminated and held up to almost two years of regular use before I switched to Castles and Crusades as my normal game. I still keep it on the table to reference odd stuff.</p><p></p><p>Does this screen practically eliminate all need to reference the PH and DMG during game play for the DM? With obvious exceptions of questions about spells and magic items?</p><p></p><p>Plus the adventure sounds rather lame.</p><p></p><p>I typically love Goodman Games DCC's, but I don't think this is going to be one of them.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3462868, member: 10177"] I have the Kingdoms of Kalamar 3.5 DM screen. 4 of them in fact. They are the best screens I have ever seen in over 20 years of gaming for the D&D game. If you can convince me that the Goodman screen is better than Kenzer's, I'll buy it. Even knowing Cooper edited it doesn't make it good enough. Plus how long it is, is a big negative to me. Part of why I like Kenzers screen so much is that they made foldable panels to keep it down to being just a few panels wide. Plus they made sure the panels I need most often are the ones on top. Plus Kenzers is laminated and held up to almost two years of regular use before I switched to Castles and Crusades as my normal game. I still keep it on the table to reference odd stuff. Does this screen practically eliminate all need to reference the PH and DMG during game play for the DM? With obvious exceptions of questions about spells and magic items? Plus the adventure sounds rather lame. I typically love Goodman Games DCC's, but I don't think this is going to be one of them. [/QUOTE]
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