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General Tabletop Discussion
*Pathfinder & Starfinder
Opinions on Gesalt Characters?
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<blockquote data-quote="kaomera" data-source="post: 3606509" data-attributes="member: 38357"><p>I've played (fairly shortly) in one game where some characters got doubled feats and some characters where gestalted; two in particular had both, including my Archivist+Rogue. It was kind of an odd game all around, so perhaps it's not the best example, but it seemed like you really didn't get characters with two main classes (quite). For example, I really didn't have the ability scores or skill points to do everything a Rogue could while also functioning as an Archivist. The Knight+Warlock seemed to have the same issue, ending up being a Knight with a few extra tricks.</p><p></p><p>I've DMed several games with a feat per level. One of them ended up being very similar to gestalting each character with one of the generic classes from UA (which is probably what I should have actually done, as it would have been simpler overall). Actually, nevermind, that's a really bad example, since a real gestalt would have had either even more feats or else an extra set of class features. In any case, when GMing with extra feats I've generally found that it encourages players to take feats that they would not have really considered otherwise, and I really try to encourage this. Players who take two separate "sets" of feats tend to end up only being able to use one at a time in most cases, anyway. The prerequisites tend to keep things from getting out of hand, IMHO. It also makes a lot of PrCs a lot more attractive / less of a PitA to qualify for...</p><p></p><p>One thing I think you do need to keep an eye out for is saves. BAB tends to be uniformly higher with gestalts, which IMHO is fine. Also each character is much more likely to have at least two good saves. There can be a tendency for the DM and/or players to start assuming that characters are generally going to make every save, and that can cause trouble when things go wrong.</p></blockquote><p></p>
[QUOTE="kaomera, post: 3606509, member: 38357"] I've played (fairly shortly) in one game where some characters got doubled feats and some characters where gestalted; two in particular had both, including my Archivist+Rogue. It was kind of an odd game all around, so perhaps it's not the best example, but it seemed like you really didn't get characters with two main classes (quite). For example, I really didn't have the ability scores or skill points to do everything a Rogue could while also functioning as an Archivist. The Knight+Warlock seemed to have the same issue, ending up being a Knight with a few extra tricks. I've DMed several games with a feat per level. One of them ended up being very similar to gestalting each character with one of the generic classes from UA (which is probably what I should have actually done, as it would have been simpler overall). Actually, nevermind, that's a really bad example, since a real gestalt would have had either even more feats or else an extra set of class features. In any case, when GMing with extra feats I've generally found that it encourages players to take feats that they would not have really considered otherwise, and I really try to encourage this. Players who take two separate "sets" of feats tend to end up only being able to use one at a time in most cases, anyway. The prerequisites tend to keep things from getting out of hand, IMHO. It also makes a lot of PrCs a lot more attractive / less of a PitA to qualify for... One thing I think you do need to keep an eye out for is saves. BAB tends to be uniformly higher with gestalts, which IMHO is fine. Also each character is much more likely to have at least two good saves. There can be a tendency for the DM and/or players to start assuming that characters are generally going to make every save, and that can cause trouble when things go wrong. [/QUOTE]
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