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Opinions on my 3rd Edition Character (Looking for recommendations)
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<blockquote data-quote="Emperawr" data-source="post: 5170046" data-attributes="member: 89848"><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Okay so im posting up a run down of my current 3rd edition dnd character for your scrutiny and hopefully for some useful advice for the future of my character.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">So far he has 1 Level in Ranger/5 level in Paladin/3 Levels in Sword of Righteosness/6 level in Knight of the Chalice</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">(Had to take the level in Ranger to get the Favored enemy daemons for the KOTC requirement and took the three level in SOR for the three free exhalted feats.)</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"></span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"><strong><u>BASE ABILITIES</u></strong></span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Str - 20</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Dex - 14</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Con - 13</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Int - 12</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Wis - 14</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Cha - 16</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"></span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"><u><strong>FEATS</strong></u></span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Nymphs Kiss for level 1</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Knight of the Stars for Human </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Power attack for level 3</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Improved Shield Bash for level 6</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Divine Shield for level 9</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">3 exhalted feats for the three levels of sword of righteosness</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Level 7 Nemesis</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Level 8 Celestial Mount (made my copper dragon celestial =)</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Level 9 Exhalted Spell Resistance</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Level 12 Cleave</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">level 15 Exotic Weapons Proficiency (Mercurial Greatsword)</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"><u><strong>SKILL RANKS</strong></u></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">18 in ride (12 cross class points in it)</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">4 in spot</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">4 in concentration</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">5 in heal</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">5 in handle animal</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">4 in wilderness lore</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">1 in listen</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">10 in knowledge religion</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">18 in diplomacy</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">17 (10 cross class points) in knowledge the planes</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">4 in sense motive</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"><strong></strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"><strong><u>EQUIPMENT</u></strong></span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">+5 Holy , Frost, Frost Burst, Mercurial Greatsword</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">+5 Lawful, Shocking Burst, Giant Bane</span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]</span></span>[/FONT]<span style="font-family: 'Times New Roman'"><span style="font-size: 10px"> </span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Mighty (+4) Composite Longbow</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]+1 Mithral Commanding Spell Resisting (13) Full Plate (The Commanding is the one from Defenders of the Faith not the on from Arms and Equipment guide)</span></span>[/FONT]</p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]Exotic military saddle</span></span>[/FONT]</p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]Headband of ferocity</span></span>[/FONT]</p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]Hewards handy haversack </span></span>[/FONT]</p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]Holy Symbol Bronze</span></span>[/FONT]</p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]Holy Text book</span></span>[/FONT]</p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]Staff of life (47 charges)</span></span>[/FONT]</p><p><span style="font-family: 'Times New Roman'">and some more misc equipment</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><u><strong><span style="font-size: 10px">SPELLS</span></strong></u></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-size: 10px">Protection from evil</span></strong></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-size: 10px">Divine Savrifice (This spell rocks big time)</span></strong></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-size: 10px"></span></strong></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-size: 10px">Aid</span></strong></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-size: 10px">Magic Circle of Protection</span></strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-size: 10px"></span></strong></span></p><p><span style="font-family: 'Times New Roman'"><strong><span style="font-size: 10px"></span></strong></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]<strong><u>FOR MY NEXT PURCHASES IM LOOKNG TO MAKE WITH A BIG FAT CHUNK OF GOLD i HAVE SAVED UP</u></strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"></span></span>[/FONT]</p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot] +1 Mithral Speed Command Half Plate</span></span>[/FONT]<span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]</span></span>[/FONT]<span style="font-family: 'Times New Roman'"><span style="font-size: 10px"> for my Copper Dragon </span></span><span style="font-family: 'Times New Roman'">41,950 gp (Both enhancements are from defenders of the faith)</span></p><p><span style="font-family: 'Times New Roman'"></span> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]</span></span>[/FONT] <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]+1 Speed Animated Large Steel Shield 35000 gp</span></span>[/FONT]</p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]Scabbard of Keen Edges 15000 gp</span></span>[/FONT]</p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]Quiver of Ehlona 1800 gp </span></span>[/FONT]</p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]Pearl of power level 1 1000 gp</span></span>[/FONT]</p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]Ring of growth 18000 </span></span>[/FONT]</p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]Shrink color 10000</span></span>[/FONT]</p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]Ioun Stone (con) 8000 </span></span>[/FONT]</p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]Cloak of charisma +6 36,000 </span></span>[/FONT]</p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]Ring of force shield 8500 </span></span>[/FONT]</p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]2x Arm of nyr 25600 </span></span>[/FONT]</p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]Retributive amulet 56000 </span></span>[/FONT]</p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]Going to sell the full plate for a mithriil chain shirt with the same enchantments as the full plate to acocmodate the new dexterity bonus 37250</span></span>[/FONT]</p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]Dastana 25 gp</span></span>[/FONT]</p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]Chahar-Aina 75gp</span></span>[/FONT]</p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">[FONT=&quot]HAMMERSPhere 2500</span></span>[/FONT]</p><p> </p><p></p><p><span style="font-size: 18px"><strong><u>Special Abilites From levels in all his Classes</u></strong></span></p><p></p><p> <strong>[FONT=&quot]Detect Evil:[/FONT]</strong>[FONT=&quot] [/FONT][FONT=&quot]At will, the paladin can [/FONT]<em>[FONT=&quot]detect evil [/FONT]</em>[FONT=&quot]as a spell-like[/FONT]</p><p> [FONT=&quot]ability. This ability duplicates the effects of the spell [/FONT]<em>[FONT=&quot]detect evil[/FONT]</em>[FONT=&quot].[/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> <strong>[FONT=&quot]Divine Grace:[/FONT]</strong>[FONT=&quot] [/FONT][FONT=&quot]A paladin applies her Charisma modifier (if[/FONT]</p><p> [FONT=&quot]positive) as a bonus to all saving throws.[/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> <strong>[FONT=&quot]Lay on Hands:[/FONT]</strong>[FONT=&quot] [/FONT][FONT=&quot]A paladin can heal wounds by touch. Each day[/FONT]</p><p> [FONT=&quot]she can cure a total number of hit points equal to her Charisma[/FONT]</p><p> [FONT=&quot]bonus (if any) times her level. For example, a 7th-level paladin with a 16 Charisma (+3 bonus) may cure up to 21 points of damage. The paladin can cure herself. She may choose to divide her curing among multiple recipients, and she doesn’t have to use it all at once. [/FONT]<em>[FONT=&quot]Lay on hands [/FONT]</em>[FONT=&quot]is a spell-like ability whose use is a standard action. Alternatively, the paladin can use any or all of these points to deal damage to undead creatures. Treat this attack just like a touch spell. The paladin decides how many cure points to use as damage after successfully touching the undead creature.[/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> <strong>[FONT=&quot]Divine Health:[/FONT]</strong>[FONT=&quot] [/FONT][FONT=&quot]A paladin is immune to all diseases, including[/FONT]</p><p> [FONT=&quot]magical diseases such as mummy rot and lycanthropy.[/FONT]</p><p> <strong>[FONT=&quot] [/FONT]</strong></p><p> <strong>[FONT=&quot]Aura of Courage:[/FONT]</strong>[FONT=&quot] [/FONT][FONT=&quot]Beginning at 2nd level, a paladin is immune to fear (magical or otherwise). Allies within 10 feet of the paladin gain a +4 morale bonus on saving throws against fear effects. Granting the morale bonus to allies is a supernatural ability.[/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> <strong>[FONT=&quot]Smite Evil:[/FONT]</strong>[FONT=&quot] [/FONT][FONT=&quot]Once per day, a paladin of 2nd level or higher may[/FONT]</p><p> [FONT=&quot]attempt to smite evil with one normal melee attack. She adds her Charisma modifier (if positive) to her attack roll and deals 1 extra point of damage per level. For example, a 13th-level paladin armed with a longsword would deal 1d8+13 points of damage, plus any additional bonuses for high Strength or magical effects that normally apply. If the paladin accidentally smites a creature that is not evil, the smite has no effect but it is still used up for that day. Smite evil is a supernatural ability.[/FONT]</p><p> [FONT=&quot]Smite evil is a supernatural ability.[/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> <strong>[FONT=&quot]Remove Disease:[/FONT]</strong>[FONT=&quot] Beginning at 3rd level, a paladin can <em>remove</em>[/FONT]</p><p> <em>[FONT=&quot]disease[/FONT]</em>[FONT=&quot], as per the spell <em>remove disease</em>, once per week. She can use this ability more often as she advances in levels (twice per week at 6th level, three times per week at 9th level, and so forth). <em>Remove disease</em> is a spell-like ability for paladins.[/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> <strong>[FONT=&quot]Turn Undead:[/FONT]</strong>[FONT=&quot] When a paladin reaches 3rd level, she gains the[/FONT]</p><p> [FONT=&quot]supernatural ability to turn undead. She may use this ability a[/FONT]</p><p> [FONT=&quot]number of times per day equal to three plus her Charisma modifier. She turns undead as a cleric of two levels lower would. (See Turn and Rebuke Undead, page 139.)[/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> [FONT=&quot]Paladin bonus spells are based on Wisdom, and saving throws against these spells have a Difficulty Class of 10 + spell level + Wisdom modifier.[/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> <strong>[FONT=&quot]Track:[/FONT]</strong>[FONT=&quot] [/FONT][FONT=&quot]A ranger gains Track (see page 85) as a bonus feat.[/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> <strong>[FONT=&quot]Favored Enemy[/FONT]</strong>[FONT=&quot]: [/FONT][FONT=&quot]At 1st level, a ranger may select a type of[/FONT]</p><p> [FONT=&quot]creature (dragons, giants, goblinoids, undead, etc.) as a favored[/FONT]</p><p> [FONT=&quot]enemy. (A ranger can only select his own race as a favored enemy if he is evil.) Due to his extensive study of his foes and training in the proper techniques for combating them, the ranger gains a +1 bonus to Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks when using these skills against this type of creature. Likewise, he gets the same bonus to weapon damage rolls against creatures of this type. A ranger also gets the damage bonus with ranged weapons, but only against targets within 30 feet (the ranger cannot strike with[/FONT]</p><p> [FONT=&quot]deadly accuracy beyond that range). The bonus doesn’t apply to damage against creatures that are immune to critical hits.[/FONT]</p><p> <strong>[FONT=&quot] [/FONT]</strong></p><p> <strong>[FONT=&quot]REMEMBER FAVORED ENEMY GIVE YOU +1 ON KNOWLEDGE PLANES TO INDENTIFY INSTEAD OF +1 WILDERNESS LORE[/FONT]</strong></p><p> <strong>[FONT=&quot] [/FONT]</strong></p><p> <strong>[FONT=&quot]Demonslaying: [/FONT]</strong>[FONT=&quot]Knights of the Chalice gain a number of special benefits in combat with demons. A 1st-level knight of the Chalice gets a +1 competence bonus on attack rolls against demons. On a successful attack, he deals an additional ld6 points of damage due to his expertise in combating these creatures. These bonuses increase as the knight advances in level, as shown on Table 3-9. A 1st-level knight of the Chalice's +1 competence bonus also applies to Intimidate, Listen, Sense Motive, and Spot checks when he uses these skills against demons. He gets the same bonus on Will saving throws against attacks from demons, and to opposed ability checks he makes against demons. These bonuses all stack with the knight's favored enemy bonus.[/FONT]</p><p> <strong>[FONT=&quot] [/FONT]</strong></p><p> <strong>[FONT=&quot]Censure Demons (Su): [/FONT]</strong>[FONT=&quot]Knights of the Chalice can censure demons, much as clerics turn undead. Rather than channeling positive energy, the knight of the Chalice channels energy from the celestial planes of lawful good. Like a cleric, the knight makes a Charisma check and consults Table 8-16, page 140 of the Player's <em>Handbook. </em>Instead of using his class level, however, he uses his character level to determine the most powerful demon he can censure. He then rolls 2d6 + his knight of the Chalice level + his Charisma modifier for censuring damage. Using both his character level and his knight of the Chalice class level in this manner means that he is more likely to affect a single powerful demon, but unlikely to turn more[/FONT]</p><p> [FONT=&quot]than one of them. A censured demon is stunned by the knight's holy power. Stunned creatures lose their Dexterity bonus to AC (if any) and can take no actions. Foes gain a +2 circumstance bonus to hit stunned creatures. If a knight of the Chalice attacks a censured demon, the demon can act normally on its next turn. If the knight of the Chalice's character level is at least twice the demons' Hit Dice, he banishes the demons back to their home plane. Like a cleric, a knight of the Chalice can make a number of censuring attempts per day equal to 3 + his Charisma modifier. These attempts are separate from any attempts to turn undead.[/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> <strong>[FONT=&quot]Spell Focus and Spell Penetration Feats: [/FONT]</strong>[FONT=&quot]Knights of the Chalice automatically gain the benefits of the Spell Focus and Spell Penetration feats when casting a targeted spell against a demon. The saving throw DC for such spells is increased by +2, and the knight gets a +2 bonus on caster level checks to beat the demon's spell resistance.[/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> <strong>[FONT=&quot]Courage of Heaven (Su): [/FONT]</strong>[FONT=&quot]A knight of the Chalice of 2nd level or higher is immune to fear effects cast or created by demons. Allies within 10 feet of the knight of the Chalice gain a +4 morale bonus on saving throws against these effects as well.[/FONT]</p><p> <strong>[FONT=&quot] [/FONT]</strong></p><p> <strong>[FONT=&quot]Heavenly Devotion (Su): [/FONT]</strong>[FONT=&quot]At 5th level and above, a knight of the Chalice is immune to enchantment spells and effects cast or created by demons, including <em>charms </em>and <em>suggestions. </em>Allies within 10 feet of the knight of the Chalice gain a +4 morale bonus on saving throws against these effects as well.[/FONT]</p></blockquote><p></p>
[QUOTE="Emperawr, post: 5170046, member: 89848"] [FONT=Times New Roman][SIZE=2]Okay so im posting up a run down of my current 3rd edition dnd character for your scrutiny and hopefully for some useful advice for the future of my character. So far he has 1 Level in Ranger/5 level in Paladin/3 Levels in Sword of Righteosness/6 level in Knight of the Chalice (Had to take the level in Ranger to get the Favored enemy daemons for the KOTC requirement and took the three level in SOR for the three free exhalted feats.) [/SIZE][/FONT][FONT=Times New Roman][SIZE=2][B][U]BASE ABILITIES[/U][/B][/SIZE][/FONT][FONT=Times New Roman][SIZE=2] Str - 20 Dex - 14 Con - 13 Int - 12 Wis - 14 Cha - 16 [/SIZE][/FONT][FONT=Times New Roman][SIZE=2][U][B]FEATS[/B][/U][/SIZE][/FONT][FONT=Times New Roman][SIZE=2] Nymphs Kiss for level 1 Knight of the Stars for Human Power attack for level 3 Improved Shield Bash for level 6 Divine Shield for level 9 3 exhalted feats for the three levels of sword of righteosness Level 7 Nemesis Level 8 Celestial Mount (made my copper dragon celestial =) Level 9 Exhalted Spell Resistance Level 12 Cleave level 15 Exotic Weapons Proficiency (Mercurial Greatsword) [U][B]SKILL RANKS[/B][/U] 18 in ride (12 cross class points in it) 4 in spot 4 in concentration 5 in heal 5 in handle animal 4 in wilderness lore 1 in listen 10 in knowledge religion 18 in diplomacy 17 (10 cross class points) in knowledge the planes 4 in sense motive [B] [U]EQUIPMENT[/U][/B][/SIZE][/FONT][FONT=Times New Roman][SIZE=2] [/SIZE][/FONT] [FONT=Times New Roman][SIZE=2]+5 Holy , Frost, Frost Burst, Mercurial Greatsword +5 Lawful, Shocking Burst, Giant Bane[/SIZE][/FONT][FONT=Times New Roman][SIZE=2][FONT="][/SIZE][/FONT][SIZE=2][/SIZE][/FONT][FONT=Times New Roman][SIZE=2] [/SIZE][/FONT][FONT=Times New Roman][SIZE=2]Mighty (+4) Composite Longbow [/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]+1 Mithral Commanding Spell Resisting (13) Full Plate (The Commanding is the one from Defenders of the Faith not the on from Arms and Equipment guide)[/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]Exotic military saddle[/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]Headband of ferocity[/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]Hewards handy haversack [/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]Holy Symbol Bronze[/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]Holy Text book[/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]Staff of life (47 charges)[/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman]and some more misc equipment[/FONT] [FONT=Times New Roman] [/FONT] [FONT=Times New Roman][U][B][SIZE=2]SPELLS[/SIZE][/B][/U][/FONT] [FONT=Times New Roman][B][SIZE=2]Protection from evil[/SIZE][/B][/FONT] [FONT=Times New Roman][B][SIZE=2]Divine Savrifice (This spell rocks big time) [/SIZE][/B][/FONT] [FONT=Times New Roman][B][SIZE=2]Aid[/SIZE][/B][/FONT] [FONT=Times New Roman][B][SIZE=2]Magic Circle of Protection[/SIZE][/B][/FONT] [FONT=Times New Roman] [/FONT] [FONT=Times New Roman][B][SIZE=2] [/SIZE][/B][/FONT] [FONT=Times New Roman][SIZE=2][FONT="][B][U]FOR MY NEXT PURCHASES IM LOOKNG TO MAKE WITH A BIG FAT CHUNK OF GOLD i HAVE SAVED UP[/U][/B] [/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="] +1 Mithral Speed Command Half Plate[/SIZE][/FONT][SIZE=2][/SIZE][/FONT][FONT=Times New Roman][SIZE=2][FONT="][/SIZE][/FONT][SIZE=2][/SIZE][/FONT][FONT=Times New Roman][SIZE=2] for my Copper Dragon [/SIZE][/FONT][FONT=Times New Roman]41,950 gp (Both enhancements are from defenders of the faith) [/FONT] [FONT=Times New Roman][SIZE=2][FONT="][/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]+1 Speed Animated Large Steel Shield 35000 gp[/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]Scabbard of Keen Edges 15000 gp[/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]Quiver of Ehlona 1800 gp [/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]Pearl of power level 1 1000 gp[/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]Ring of growth 18000 [/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]Shrink color 10000[/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]Ioun Stone (con) 8000 [/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]Cloak of charisma +6 36,000 [/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]Ring of force shield 8500 [/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]2x Arm of nyr 25600 [/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]Retributive amulet 56000 [/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]Going to sell the full plate for a mithriil chain shirt with the same enchantments as the full plate to acocmodate the new dexterity bonus 37250[/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]Dastana 25 gp[/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]Chahar-Aina 75gp[/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [FONT=Times New Roman][SIZE=2][FONT="]HAMMERSPhere 2500[/SIZE][/FONT][SIZE=2][/SIZE][/FONT] [SIZE=5][B][/B][/SIZE] [SIZE=5][B][U]Special Abilites From levels in all his Classes[/U][/B][/SIZE] [FONT=Times New Roman][SIZE=2][/SIZE][/FONT] [B][FONT="]Detect Evil:[/FONT][/B][FONT="] [/FONT][FONT="]At will, the paladin can [/FONT][I][FONT="]detect evil [/FONT][/I][FONT="]as a spell-like[/FONT] [FONT="]ability. This ability duplicates the effects of the spell [/FONT][I][FONT="]detect evil[/FONT][/I][FONT="].[/FONT] [FONT="] [/FONT] [B][FONT="]Divine Grace:[/FONT][/B][FONT="] [/FONT][FONT="]A paladin applies her Charisma modifier (if[/FONT] [FONT="]positive) as a bonus to all saving throws.[/FONT] [FONT="] [/FONT] [B][FONT="]Lay on Hands:[/FONT][/B][FONT="] [/FONT][FONT="]A paladin can heal wounds by touch. Each day[/FONT] [FONT="]she can cure a total number of hit points equal to her Charisma[/FONT] [FONT="]bonus (if any) times her level. For example, a 7th-level paladin with a 16 Charisma (+3 bonus) may cure up to 21 points of damage. The paladin can cure herself. She may choose to divide her curing among multiple recipients, and she doesn’t have to use it all at once. [/FONT][I][FONT="]Lay on hands [/FONT][/I][FONT="]is a spell-like ability whose use is a standard action. Alternatively, the paladin can use any or all of these points to deal damage to undead creatures. Treat this attack just like a touch spell. The paladin decides how many cure points to use as damage after successfully touching the undead creature.[/FONT] [FONT="] [/FONT] [B][FONT="]Divine Health:[/FONT][/B][FONT="] [/FONT][FONT="]A paladin is immune to all diseases, including[/FONT] [FONT="]magical diseases such as mummy rot and lycanthropy.[/FONT] [B][FONT="] [/FONT][/B] [B][FONT="]Aura of Courage:[/FONT][/B][FONT="] [/FONT][FONT="]Beginning at 2nd level, a paladin is immune to fear (magical or otherwise). Allies within 10 feet of the paladin gain a +4 morale bonus on saving throws against fear effects. Granting the morale bonus to allies is a supernatural ability.[/FONT] [FONT="] [/FONT] [B][FONT="]Smite Evil:[/FONT][/B][FONT="] [/FONT][FONT="]Once per day, a paladin of 2nd level or higher may[/FONT] [FONT="]attempt to smite evil with one normal melee attack. She adds her Charisma modifier (if positive) to her attack roll and deals 1 extra point of damage per level. For example, a 13th-level paladin armed with a longsword would deal 1d8+13 points of damage, plus any additional bonuses for high Strength or magical effects that normally apply. If the paladin accidentally smites a creature that is not evil, the smite has no effect but it is still used up for that day. Smite evil is a supernatural ability.[/FONT] [FONT="]Smite evil is a supernatural ability.[/FONT] [FONT="] [/FONT] [B][FONT="]Remove Disease:[/FONT][/B][FONT="] Beginning at 3rd level, a paladin can [I]remove[/I][/FONT] [I][FONT="]disease[/FONT][/I][FONT="], as per the spell [I]remove disease[/I], once per week. She can use this ability more often as she advances in levels (twice per week at 6th level, three times per week at 9th level, and so forth). [I]Remove disease[/I] is a spell-like ability for paladins.[/FONT] [FONT="] [/FONT] [B][FONT="]Turn Undead:[/FONT][/B][FONT="] When a paladin reaches 3rd level, she gains the[/FONT] [FONT="]supernatural ability to turn undead. She may use this ability a[/FONT] [FONT="]number of times per day equal to three plus her Charisma modifier. She turns undead as a cleric of two levels lower would. (See Turn and Rebuke Undead, page 139.)[/FONT] [FONT="] [/FONT] [FONT="]Paladin bonus spells are based on Wisdom, and saving throws against these spells have a Difficulty Class of 10 + spell level + Wisdom modifier.[/FONT] [FONT="] [/FONT] [B][FONT="]Track:[/FONT][/B][FONT="] [/FONT][FONT="]A ranger gains Track (see page 85) as a bonus feat.[/FONT] [FONT="] [/FONT] [B][FONT="]Favored Enemy[/FONT][/B][FONT="]: [/FONT][FONT="]At 1st level, a ranger may select a type of[/FONT] [FONT="]creature (dragons, giants, goblinoids, undead, etc.) as a favored[/FONT] [FONT="]enemy. (A ranger can only select his own race as a favored enemy if he is evil.) Due to his extensive study of his foes and training in the proper techniques for combating them, the ranger gains a +1 bonus to Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks when using these skills against this type of creature. Likewise, he gets the same bonus to weapon damage rolls against creatures of this type. A ranger also gets the damage bonus with ranged weapons, but only against targets within 30 feet (the ranger cannot strike with[/FONT] [FONT="]deadly accuracy beyond that range). The bonus doesn’t apply to damage against creatures that are immune to critical hits.[/FONT] [B][FONT="] [/FONT][/B] [B][FONT="]REMEMBER FAVORED ENEMY GIVE YOU +1 ON KNOWLEDGE PLANES TO INDENTIFY INSTEAD OF +1 WILDERNESS LORE[/FONT][/B] [B][FONT="] [/FONT][/B] [B][FONT="]Demonslaying: [/FONT][/B][FONT="]Knights of the Chalice gain a number of special benefits in combat with demons. A 1st-level knight of the Chalice gets a +1 competence bonus on attack rolls against demons. On a successful attack, he deals an additional ld6 points of damage due to his expertise in combating these creatures. These bonuses increase as the knight advances in level, as shown on Table 3-9. A 1st-level knight of the Chalice's +1 competence bonus also applies to Intimidate, Listen, Sense Motive, and Spot checks when he uses these skills against demons. He gets the same bonus on Will saving throws against attacks from demons, and to opposed ability checks he makes against demons. These bonuses all stack with the knight's favored enemy bonus.[/FONT] [B][FONT="] [/FONT][/B] [B][FONT="]Censure Demons (Su): [/FONT][/B][FONT="]Knights of the Chalice can censure demons, much as clerics turn undead. Rather than channeling positive energy, the knight of the Chalice channels energy from the celestial planes of lawful good. Like a cleric, the knight makes a Charisma check and consults Table 8-16, page 140 of the Player's [I]Handbook. [/I]Instead of using his class level, however, he uses his character level to determine the most powerful demon he can censure. He then rolls 2d6 + his knight of the Chalice level + his Charisma modifier for censuring damage. Using both his character level and his knight of the Chalice class level in this manner means that he is more likely to affect a single powerful demon, but unlikely to turn more[/FONT] [FONT="]than one of them. A censured demon is stunned by the knight's holy power. Stunned creatures lose their Dexterity bonus to AC (if any) and can take no actions. Foes gain a +2 circumstance bonus to hit stunned creatures. If a knight of the Chalice attacks a censured demon, the demon can act normally on its next turn. If the knight of the Chalice's character level is at least twice the demons' Hit Dice, he banishes the demons back to their home plane. Like a cleric, a knight of the Chalice can make a number of censuring attempts per day equal to 3 + his Charisma modifier. These attempts are separate from any attempts to turn undead.[/FONT] [FONT="] [/FONT] [B][FONT="]Spell Focus and Spell Penetration Feats: [/FONT][/B][FONT="]Knights of the Chalice automatically gain the benefits of the Spell Focus and Spell Penetration feats when casting a targeted spell against a demon. The saving throw DC for such spells is increased by +2, and the knight gets a +2 bonus on caster level checks to beat the demon's spell resistance.[/FONT] [FONT="] [/FONT] [B][FONT="]Courage of Heaven (Su): [/FONT][/B][FONT="]A knight of the Chalice of 2nd level or higher is immune to fear effects cast or created by demons. Allies within 10 feet of the knight of the Chalice gain a +4 morale bonus on saving throws against these effects as well.[/FONT] [B][FONT="] [/FONT][/B] [B][FONT="]Heavenly Devotion (Su): [/FONT][/B][FONT="]At 5th level and above, a knight of the Chalice is immune to enchantment spells and effects cast or created by demons, including [I]charms [/I]and [I]suggestions. [/I]Allies within 10 feet of the knight of the Chalice gain a +4 morale bonus on saving throws against these effects as well.[/FONT] [/QUOTE]
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