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Opinions on my Dwarven Defender?
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<blockquote data-quote="Kwyn" data-source="post: 1238088" data-attributes="member: 2362"><p>Greetings. </p><p></p><p>I was hoping I could get some opinions on a character I'm working on in our all-dwarf campaign. I've posted this on another board, but I wanted to get as much input as possible, so thanks for indulging me.</p><p></p><p>Permitted materials - 3.5 PHB, 3.5 DMG, Complete Warrior </p><p></p><p>So, that leaves me unable to take feats like Jotunbrud or Wolf-Berserker along with any of the old splats, OA, or FR materials.</p><p></p><p>My character is currently a Ranger 2/Fighter 2 and I can't change these levels. Likewise, I can't change my stats at first level. </p><p></p><p>I just received enough exp to go up to 4, but I haven't done so yet.</p><p></p><p>My planned stat progression is as follows[code]</p><p></p><p> Lvl 1 Lvl 4 Lvl 8 Lvl 12 Lvl 16 Lvl 20</p><p></p><p>Str 17 18 18 19 20 20</p><p>Dex 15 15 16 16 16 16</p><p>Con 20 20 20 20 20 20</p><p>Int 15 15 15 15 15 15</p><p>Wis 11 11 11 11 11 12</p><p>Cha 7 7 7 7 7 7[/code]</p><p></p><p>I could get a 22 str if I sunk every point into it, but I'm hoping the 1 point to Dex (taking it to 16) will payoff with my Combat Reflexes (we get swarmed a lot). Likewise, a lot of my skills and obviously my will save, would be helped by the +1 Wis, even if it's level 20 when I get it.</p><p></p><p>We use what I think is the RPGA HP method. Half the hit die +1 for each level in case you were wondering about that column.</p><p></p><p>Ok. Here's the rest of the progression</p><p></p><p>[code]Level Class BaB HP Fort Ref Will Skill Feat Bonus</p><p> </p><p>1 Rng 1 +1 8 +2 +0 +0 32 Dodge Track</p><p>2 Ftr 1 +2 6 +2 (+4) +0 (+2) +0 4 Ex Weap (Chain)</p><p>3 Ftr 2 +3 6 +1 (+5) +0 (+2) +0 4 Toughness Combat Expertise</p><p>4 Rng 2 +4 5 +1 (+6) +1 (+3) +0 8 </p><p>5 Rng 3 +5 5 +0 (+6) +0 (+3) +1 8 Endurance</p><p>6 Fgt 3 +6/+1 6 +0 (+6) +1 (+4) +1 (+2) 4 Improved Trip </p><p>7 Fgt 4 +7/+2 6 +1 (+7) +0 (+4) +0 (+2) 4 Combat Reflexes</p><p>8 DD 1 +8/+3 7 +2 (+9) +0 (+4) +2 (+4) 4 </p><p>9 DD 2 +9/+4 7 +1 (10) +0 (+4) +1 (+5) 4 Power Attack </p><p>10 DD 3 +10/+5 7 +0 (+10) +1 (+5) +0 (+5) 4 </p><p>11 DD 4 +11/+6/+1 7 +1 (+11) +0 (+5) +1 (+6) 4 </p><p>12 DD 5 +12/+7/+2 7 +0 (+11) +0 (+5) +0 (+6) 4 Cleave </p><p>13 DD 6 +13/+8/+3 7 +1 (+12) +1 (+6) +1 (+7) 4 </p><p>14 DD 7 +14/+9/+4 7 +0 (+12) +0 (+6) +0 (+7) 4 </p><p>15 DD 8 +15/+10/+5 7 +1 (+13) +0 (+6) +1 (+8) 4 Mobility </p><p>16 DD 9 +16/+11/+6/+1 7 +0 (+13) +1 (+7) +0 (+8) 4 </p><p>17 DD 10 +17/+12/+7/+2 7 +1 (+14) +0 (+7) +1 (+9) 4 </p><p>18 Rng 4 +18/+13/+8/+3 5 +1 (+15) +1 (+8) +0 (+9) 8 Elusive Target </p><p>19 Fgt 5 +19/+14/+9/+4 6 +0 (+15) +0 (+8) +0 (+9) 4 </p><p>20 Fgt 6 +20/+15/+10/+5 6 +1 (+16) +1 (+9) +1 (+10) 4 Improved Disarm[/code]</p><p></p><p>We use what I think is the RPGA HP method. Half the hit die +1 for each level in case you were wondering about that column.</p><p></p><p>The Spiked Chain/Tripping route may or may not be uncommon for Dwarven Defender builds. I don't really know. In any event, with the Defensive Stance ability limiting my mobility, I thought the Chain would help me widen my area of control while still getting all the nifty bonuses from the stance. Certainly Power Attack and Cleave were delayed longer than I would have liked, but I thought getting the chain up and running early was more beneficial.</p><p></p><p>Elusive Target is one of the new "Tactical Feats" from Complete Warrior. It allows 3 different "combo moves". It allows for neat things like negating an opponents power attack, forcing your opponents to attack each other when they flank you and get free trip attempts when an opponent misses an attack of opportunity on you. Very nice imo. In fact, I may switch places on Combat Mobility and Elusive Target for Power Attack and Cleave.</p><p></p><p>I never would have taken Mobility with this character except it was a pre-req for Elusive Target. It certainly helps out that feat though, so I don't begrudge it. Likewise, I might not have proceeded down the Elusive Target path at all if I hadn't been required to take Dodge for the Dwarven Defender.</p><p></p><p>So, does anyone have any suggestions? We only had one "skill" person in the group, so I thought the Ranger would give me some versatility. We didn't have a tracker and the Ranger gets the Endurance feat which is a pre-req for the Dwarven Defender, so I thought it worked out OK to go the Ranger/Fighter route. </p><p></p><p>I could certainly use help with that level 20 feat.</p><p></p><p>Thanks to everyone in advance for any advice or opinions they might have.</p></blockquote><p></p>
[QUOTE="Kwyn, post: 1238088, member: 2362"] Greetings. I was hoping I could get some opinions on a character I'm working on in our all-dwarf campaign. I've posted this on another board, but I wanted to get as much input as possible, so thanks for indulging me. Permitted materials - 3.5 PHB, 3.5 DMG, Complete Warrior So, that leaves me unable to take feats like Jotunbrud or Wolf-Berserker along with any of the old splats, OA, or FR materials. My character is currently a Ranger 2/Fighter 2 and I can't change these levels. Likewise, I can't change my stats at first level. I just received enough exp to go up to 4, but I haven't done so yet. My planned stat progression is as follows[code] Lvl 1 Lvl 4 Lvl 8 Lvl 12 Lvl 16 Lvl 20 Str 17 18 18 19 20 20 Dex 15 15 16 16 16 16 Con 20 20 20 20 20 20 Int 15 15 15 15 15 15 Wis 11 11 11 11 11 12 Cha 7 7 7 7 7 7[/code] I could get a 22 str if I sunk every point into it, but I'm hoping the 1 point to Dex (taking it to 16) will payoff with my Combat Reflexes (we get swarmed a lot). Likewise, a lot of my skills and obviously my will save, would be helped by the +1 Wis, even if it's level 20 when I get it. We use what I think is the RPGA HP method. Half the hit die +1 for each level in case you were wondering about that column. Ok. Here's the rest of the progression [code]Level Class BaB HP Fort Ref Will Skill Feat Bonus 1 Rng 1 +1 8 +2 +0 +0 32 Dodge Track 2 Ftr 1 +2 6 +2 (+4) +0 (+2) +0 4 Ex Weap (Chain) 3 Ftr 2 +3 6 +1 (+5) +0 (+2) +0 4 Toughness Combat Expertise 4 Rng 2 +4 5 +1 (+6) +1 (+3) +0 8 5 Rng 3 +5 5 +0 (+6) +0 (+3) +1 8 Endurance 6 Fgt 3 +6/+1 6 +0 (+6) +1 (+4) +1 (+2) 4 Improved Trip 7 Fgt 4 +7/+2 6 +1 (+7) +0 (+4) +0 (+2) 4 Combat Reflexes 8 DD 1 +8/+3 7 +2 (+9) +0 (+4) +2 (+4) 4 9 DD 2 +9/+4 7 +1 (10) +0 (+4) +1 (+5) 4 Power Attack 10 DD 3 +10/+5 7 +0 (+10) +1 (+5) +0 (+5) 4 11 DD 4 +11/+6/+1 7 +1 (+11) +0 (+5) +1 (+6) 4 12 DD 5 +12/+7/+2 7 +0 (+11) +0 (+5) +0 (+6) 4 Cleave 13 DD 6 +13/+8/+3 7 +1 (+12) +1 (+6) +1 (+7) 4 14 DD 7 +14/+9/+4 7 +0 (+12) +0 (+6) +0 (+7) 4 15 DD 8 +15/+10/+5 7 +1 (+13) +0 (+6) +1 (+8) 4 Mobility 16 DD 9 +16/+11/+6/+1 7 +0 (+13) +1 (+7) +0 (+8) 4 17 DD 10 +17/+12/+7/+2 7 +1 (+14) +0 (+7) +1 (+9) 4 18 Rng 4 +18/+13/+8/+3 5 +1 (+15) +1 (+8) +0 (+9) 8 Elusive Target 19 Fgt 5 +19/+14/+9/+4 6 +0 (+15) +0 (+8) +0 (+9) 4 20 Fgt 6 +20/+15/+10/+5 6 +1 (+16) +1 (+9) +1 (+10) 4 Improved Disarm[/code] We use what I think is the RPGA HP method. Half the hit die +1 for each level in case you were wondering about that column. The Spiked Chain/Tripping route may or may not be uncommon for Dwarven Defender builds. I don't really know. In any event, with the Defensive Stance ability limiting my mobility, I thought the Chain would help me widen my area of control while still getting all the nifty bonuses from the stance. Certainly Power Attack and Cleave were delayed longer than I would have liked, but I thought getting the chain up and running early was more beneficial. Elusive Target is one of the new "Tactical Feats" from Complete Warrior. It allows 3 different "combo moves". It allows for neat things like negating an opponents power attack, forcing your opponents to attack each other when they flank you and get free trip attempts when an opponent misses an attack of opportunity on you. Very nice imo. In fact, I may switch places on Combat Mobility and Elusive Target for Power Attack and Cleave. I never would have taken Mobility with this character except it was a pre-req for Elusive Target. It certainly helps out that feat though, so I don't begrudge it. Likewise, I might not have proceeded down the Elusive Target path at all if I hadn't been required to take Dodge for the Dwarven Defender. So, does anyone have any suggestions? We only had one "skill" person in the group, so I thought the Ranger would give me some versatility. We didn't have a tracker and the Ranger gets the Endurance feat which is a pre-req for the Dwarven Defender, so I thought it worked out OK to go the Ranger/Fighter route. I could certainly use help with that level 20 feat. Thanks to everyone in advance for any advice or opinions they might have. [/QUOTE]
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