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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5061565" data-attributes="member: 710"><p>"Overpowered" is a relative term. If all classes get bumped (or nerfed) to a "fair" power level, it doesn't matter if they are stronger or weaker than they were in 3.x. </p><p></p><p>I think if you feel that your players are constantly looking for playing new, odd-ball classes and prestige classes, if you feel that save or die effects or grappling ruins your fun way too often,if you feel that no one has "interesting" magicalal items and only "optimzied" magical items these days, I think Pathfinder is a great choice. </p><p></p><p>It refreshes the game, by changing every class enough to feel them new and exciting. It fixes a lot of spells and mechanical aspects like the aforementioned ones. </p><p></p><p>If you want an entirely new system, with fundamental changes to avoid certain flaws and kinks, Pathfinder will probably not be enough. </p><p></p><p>The difference between Beta and final release seemed still pretty substantial to me (at least on the scale of differences between systems). The Beta still had a lot of concepts that didn't work out so well, and I would say the final result improves a lot on that. (Of course, all in the context that it's an elaborate "tweak", not a new core rule system).</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5061565, member: 710"] "Overpowered" is a relative term. If all classes get bumped (or nerfed) to a "fair" power level, it doesn't matter if they are stronger or weaker than they were in 3.x. I think if you feel that your players are constantly looking for playing new, odd-ball classes and prestige classes, if you feel that save or die effects or grappling ruins your fun way too often,if you feel that no one has "interesting" magicalal items and only "optimzied" magical items these days, I think Pathfinder is a great choice. It refreshes the game, by changing every class enough to feel them new and exciting. It fixes a lot of spells and mechanical aspects like the aforementioned ones. If you want an entirely new system, with fundamental changes to avoid certain flaws and kinks, Pathfinder will probably not be enough. The difference between Beta and final release seemed still pretty substantial to me (at least on the scale of differences between systems). The Beta still had a lot of concepts that didn't work out so well, and I would say the final result improves a lot on that. (Of course, all in the context that it's an elaborate "tweak", not a new core rule system). [/QUOTE]
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