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<blockquote data-quote="StreamOfTheSky" data-source="post: 5064695" data-attributes="member: 35909"><p>Are you referring to Close Wounds? If so, that's actually an immediate action -- you can use it out of turn. That's the whole point of the spell, and it does cruddy healing compared to any cure spell. I don't see how that's overpowered, my group loves it, it makes combats slightly less randomly lethal. And if you truly have things to do with your swift action most rounds (Magic Item Compendium certainly could be thanked for that in my group), casting an immediate action close wounds does in fact have a "cost" to the PC.</p><p></p><p>I'm not sure I agree with your sampling of broken core spells, either. Evard's? Unless the group coordinates well and goes ranged barrage on the enemy, it has a tendency to muck things up for half the party trying to fight in melee. And after a while, the grapple bonus IME is too low to work on many monsters.</p><p></p><p>Grease and Web are strong, but I don't see how they're broken...I'm sensing you have a thing for battlefield control in general. (And if so, what? No mention of Obscuring Mist? 1st level spell that automatically shuts down the Rogue on top of any BFC functions...).</p><p></p><p></p><p>When I say broken spells, I meant things that were beyond just strong. Glitterdust is an example. I was thinking of Shapechange, Alter Self, Wraithstrike, Wings of Cover, etc...</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5064695, member: 35909"] Are you referring to Close Wounds? If so, that's actually an immediate action -- you can use it out of turn. That's the whole point of the spell, and it does cruddy healing compared to any cure spell. I don't see how that's overpowered, my group loves it, it makes combats slightly less randomly lethal. And if you truly have things to do with your swift action most rounds (Magic Item Compendium certainly could be thanked for that in my group), casting an immediate action close wounds does in fact have a "cost" to the PC. I'm not sure I agree with your sampling of broken core spells, either. Evard's? Unless the group coordinates well and goes ranged barrage on the enemy, it has a tendency to muck things up for half the party trying to fight in melee. And after a while, the grapple bonus IME is too low to work on many monsters. Grease and Web are strong, but I don't see how they're broken...I'm sensing you have a thing for battlefield control in general. (And if so, what? No mention of Obscuring Mist? 1st level spell that automatically shuts down the Rogue on top of any BFC functions...). When I say broken spells, I meant things that were beyond just strong. Glitterdust is an example. I was thinking of Shapechange, Alter Self, Wraithstrike, Wings of Cover, etc... [/QUOTE]
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