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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5064888" data-attributes="member: 4892"><p>I disagree. Multiclassing <strong>was</strong> intrinsic to 3E and <strong>only</strong> 3E. No other version of D&D has this version of multiclassing. You question why this problem wouldn't happen to everyone. I've already explained that. Groups of players with equal levels of game mastery would not have this problem. If every character in the group is a "10" on the power scale because you have all powergamers it is easy to create appropriate challenges for them. If you have a group of players that care nothing for making powerful character and every character in the group is a "1" it is easy to create appropriate challenges for them. If you have a mixed group of players (which I do and which provides me the variety of outlooks on the game that I enjoy) and some have "10's" while others have "1's" it is difficult to provide an appropriate challenge for the group. The multiclassing system plus a plethora of options creates a power gap larger than any other version of D&D to date. And each new book of options widened that gap. You may say "push those who create 1's to try harder." <strong>That's not their playstyle!</strong> It's not that the "10" players are <strong>better</strong> at the game, they just approach it in a different way. The system makes it difficult for players of different styles to coexist. And, of course, your solution to this may be to ban things and keep playing 3E and that's great if that's the solution that satisfies you, but that doesn't change the fact that there is a problem with the system that required you to ban new options.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5064888, member: 4892"] I disagree. Multiclassing [B]was[/B] intrinsic to 3E and [B]only[/B] 3E. No other version of D&D has this version of multiclassing. You question why this problem wouldn't happen to everyone. I've already explained that. Groups of players with equal levels of game mastery would not have this problem. If every character in the group is a "10" on the power scale because you have all powergamers it is easy to create appropriate challenges for them. If you have a group of players that care nothing for making powerful character and every character in the group is a "1" it is easy to create appropriate challenges for them. If you have a mixed group of players (which I do and which provides me the variety of outlooks on the game that I enjoy) and some have "10's" while others have "1's" it is difficult to provide an appropriate challenge for the group. The multiclassing system plus a plethora of options creates a power gap larger than any other version of D&D to date. And each new book of options widened that gap. You may say "push those who create 1's to try harder." [B]That's not their playstyle![/B] It's not that the "10" players are [B]better[/B] at the game, they just approach it in a different way. The system makes it difficult for players of different styles to coexist. And, of course, your solution to this may be to ban things and keep playing 3E and that's great if that's the solution that satisfies you, but that doesn't change the fact that there is a problem with the system that required you to ban new options. [/QUOTE]
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