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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5065132" data-attributes="member: 4892"><p>As I said, even the 3.5E designers recognized that <strong>Multiclassing</strong> allowed players to cherry pick abilities. It is very important to the game and thus no change was made to multiclassing. All they could do to alleviated the problem slightly was to not front-load classes.</p><p></p><p></p><p></p><p>I explained why you might not have problems. And more power to you. I got 8 years of fun out of 3rd Edition. But the problems I encountered made me want to quit D&D altogether. I would still play 3rd, I would just never put myself through running something I came to find completely unenjoyable. As for my players, they are not problem players. Some like to discover the intricacies of the system and that is a valid exploration of the game. Others like to approach the intricacies of their character's story. Neither are bad players, just different.</p><p></p><p></p><p></p><p>Perchance what system do you seek to smear through your thinly veiled attack? Training wheels? Illusion of choice? Insulting to all of my players who enjoy the intricacies of the new system that they are exploring and find the choices meaningful and fun. They also liked the choices in 3.5 but, like me, none of them would step up to run it when I informed them that I was no longer having fun running it.</p><p></p><p>I have said that the problem will not exist at all tables. Please read my posts before insulting me, my players, and all the fans of other game systems.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5065132, member: 4892"] As I said, even the 3.5E designers recognized that [B]Multiclassing[/B] allowed players to cherry pick abilities. It is very important to the game and thus no change was made to multiclassing. All they could do to alleviated the problem slightly was to not front-load classes. I explained why you might not have problems. And more power to you. I got 8 years of fun out of 3rd Edition. But the problems I encountered made me want to quit D&D altogether. I would still play 3rd, I would just never put myself through running something I came to find completely unenjoyable. As for my players, they are not problem players. Some like to discover the intricacies of the system and that is a valid exploration of the game. Others like to approach the intricacies of their character's story. Neither are bad players, just different. Perchance what system do you seek to smear through your thinly veiled attack? Training wheels? Illusion of choice? Insulting to all of my players who enjoy the intricacies of the new system that they are exploring and find the choices meaningful and fun. They also liked the choices in 3.5 but, like me, none of them would step up to run it when I informed them that I was no longer having fun running it. I have said that the problem will not exist at all tables. Please read my posts before insulting me, my players, and all the fans of other game systems. [/QUOTE]
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