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<blockquote data-quote="Votan" data-source="post: 5065344" data-attributes="member: 18680"><p>One feature that is interesting to consider, when you look back at the 1E and 2E books, is that they specifically list the multi-class combinations that are allowed. They also introduce which sets of restrictions apply to these combinations (at least in 2E). Since you could not switch classes after starting as a mutli-class character (we'll ignore dual classing for the moment as they balanced it in an odd way), the whole class could be evaluated over 1,000,000 XP in comparison to other classes. </p><p></p><p>That vastly reduced the ability to use odd mixes to cause troubles (and any especially annoying mix could be removed from the list). </p><p></p><p>Now this varied after core (in some good and bad ways) but the basic ideas was pretty sound and easy to balance. Sure, there were a lot of elf fighter/magic-users but they had insane XP limits, low hit points in melee and (in 2E) questionable armor classes. A nice option in some ways but not the way to become massively powerful (as once you reached the fixed XP to increase in level you fell behind everyone else rather fast, even barring the level limits). </p><p></p><p>This is not to say that the previous systems had no flaws (they had many, some of of which 3E introduced solid fixes for). But the ability to swap back and forth between classes (picking up abilities and perhaps even advancing spellcasting fully) was always going to be complicated to balance.</p></blockquote><p></p>
[QUOTE="Votan, post: 5065344, member: 18680"] One feature that is interesting to consider, when you look back at the 1E and 2E books, is that they specifically list the multi-class combinations that are allowed. They also introduce which sets of restrictions apply to these combinations (at least in 2E). Since you could not switch classes after starting as a mutli-class character (we'll ignore dual classing for the moment as they balanced it in an odd way), the whole class could be evaluated over 1,000,000 XP in comparison to other classes. That vastly reduced the ability to use odd mixes to cause troubles (and any especially annoying mix could be removed from the list). Now this varied after core (in some good and bad ways) but the basic ideas was pretty sound and easy to balance. Sure, there were a lot of elf fighter/magic-users but they had insane XP limits, low hit points in melee and (in 2E) questionable armor classes. A nice option in some ways but not the way to become massively powerful (as once you reached the fixed XP to increase in level you fell behind everyone else rather fast, even barring the level limits). This is not to say that the previous systems had no flaws (they had many, some of of which 3E introduced solid fixes for). But the ability to swap back and forth between classes (picking up abilities and perhaps even advancing spellcasting fully) was always going to be complicated to balance. [/QUOTE]
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