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<blockquote data-quote="Garnfellow" data-source="post: 5067563" data-attributes="member: 1223"><p>RE humanoid mechanical differences</p><p></p><p>There's absolutely nothing in the 3e system that would prevent the creation of mechanically distinct versions of the humanoid races. In fact, with all the feat and class choices, it might be even easier in 3e.</p><p></p><p>In 3e, the MM statblocks are supposed to represent the weakest, most commonly encountered representatives of the race. They are, by definition, plain vanilla. But also by definition they take on mechanical flavor easily enough.</p><p></p><p>It's ridiculously easy to customize these base 3e humanoids to create statblocks for "Shifty Goblins" or "Marauding Orcs" or "Overwhelming Gnolls" -- monsters that have mechanical shticks that emphasize their flavor text. </p><p></p><p>Just rearrange the base ability scores, vary standard equipment, shift around feats and skill ranks and wham! 4e style differentiation.</p><p></p><p>It's not rocket science.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 5067563, member: 1223"] RE humanoid mechanical differences There's absolutely nothing in the 3e system that would prevent the creation of mechanically distinct versions of the humanoid races. In fact, with all the feat and class choices, it might be even easier in 3e. In 3e, the MM statblocks are supposed to represent the weakest, most commonly encountered representatives of the race. They are, by definition, plain vanilla. But also by definition they take on mechanical flavor easily enough. It's ridiculously easy to customize these base 3e humanoids to create statblocks for "Shifty Goblins" or "Marauding Orcs" or "Overwhelming Gnolls" -- monsters that have mechanical shticks that emphasize their flavor text. Just rearrange the base ability scores, vary standard equipment, shift around feats and skill ranks and wham! 4e style differentiation. It's not rocket science. [/QUOTE]
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