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<blockquote data-quote="I'm A Banana" data-source="post: 5069110" data-attributes="member: 2067"><p>*shudder*</p><p></p><p>Yes. This is one of 4e's biggest pure wins in my book. Some people didn't have a problem with the buff-math, but I don't think anyone LIKED it. I'm a little disappointed to see that PF doesn't have a more streamlined way of handling this, but I suppose it would have required a massive re-write of almost every 3e spell, which is a huge problem if you're trying to be backwards-compatible. At the very least, I'd hope to see monster stat blocks pre-buffed with some note about which stats are enhanced magically and how, or even totally sans buffs. But when you give your monsters spells, as dragons have, I suppose they will buff. Which is also why I'd avoid giving monsters spells. </p><p></p><p></p><p></p><p>Heh, interesting. But I do stand by that criticism of 4e so far, which I think is one of my harshest criticisms of the game, because it is one of the elements that I personally like the least. They made dragons boring to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> They fundamentally misunderstood how DMs like me use monsters, and monsters have always been one of my favorite parts of the game. It doesn't have to be a total disaster going forward, but the <em>modus operandi</em> established is not one I enjoy. </p><p></p><p>Which makes me a little curious about the Dark Sun "monster manual," since it indicates in the title there may be more than just "stuff to beat up" inside of it. That might delight me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>OH! The Dragon! Here's the thing, in "printed monster builder pdf" format. For the record, the PDF format cut off the tail end and I don't enjoy not being able to export this to other formats GRUMPY FACE. I could export it to .monster file, but ENWorld doesn't like that format.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5069110, member: 2067"] *shudder* Yes. This is one of 4e's biggest pure wins in my book. Some people didn't have a problem with the buff-math, but I don't think anyone LIKED it. I'm a little disappointed to see that PF doesn't have a more streamlined way of handling this, but I suppose it would have required a massive re-write of almost every 3e spell, which is a huge problem if you're trying to be backwards-compatible. At the very least, I'd hope to see monster stat blocks pre-buffed with some note about which stats are enhanced magically and how, or even totally sans buffs. But when you give your monsters spells, as dragons have, I suppose they will buff. Which is also why I'd avoid giving monsters spells. Heh, interesting. But I do stand by that criticism of 4e so far, which I think is one of my harshest criticisms of the game, because it is one of the elements that I personally like the least. They made dragons boring to me. ;) They fundamentally misunderstood how DMs like me use monsters, and monsters have always been one of my favorite parts of the game. It doesn't have to be a total disaster going forward, but the [i]modus operandi[/i] established is not one I enjoy. Which makes me a little curious about the Dark Sun "monster manual," since it indicates in the title there may be more than just "stuff to beat up" inside of it. That might delight me. :) OH! The Dragon! Here's the thing, in "printed monster builder pdf" format. For the record, the PDF format cut off the tail end and I don't enjoy not being able to export this to other formats GRUMPY FACE. I could export it to .monster file, but ENWorld doesn't like that format. [/QUOTE]
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