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<blockquote data-quote="Jhaelen" data-source="post: 5069334" data-attributes="member: 46713"><p>I completely reject your rejection as silly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Seriously, this is _exactly_ the kind of effect 3rd edition had, maybe not in your game group, but definitely in mine.</p><p></p><p>One player compared it once to the difference between playing 'Age of Empires' and 'Warcraft' against the AI: The former 'cheats', by allowing the computer controlled units to start with a (significant) material advantage and the latter has all parties start from the same base. Naturally, said player scoffed at the former game!</p><p></p><p>That surprises me. I've recently been in a similar situation as NewJeffCT and had two encounters involving beholders. Before we started the first encounter I told them to calculate their stats without any magical effects, so we wouldn't have to interrupt the action later. We still ended up stopping early so I could look up several rule questions and started the next session rolling back one combat round.</p><p></p><p>And this was far from a worst case situation, we once had a massive encounter against a npc party and their retinue that devolved into a dispelling duel.</p><p></p><p>Umm, what is that solid A?</p><p>Well, you don't <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>4e dragons are basically big <strong>clever</strong> flying lizards <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>They're all about damage _and_ status effects <strong>in combat</strong>.</p><p></p><p>Anyway, you can think what you want about 4e, but it definitely had a positive effect on my 3e group: It showed me areas where I could improve my game and save lots of effort at the same time.</p><p></p><p>Recently there was a thread asking about how much time it would take to create certain encounters involving advanced, templated monsters with class-levels. I was a bit surprised by how many DMs apparently don't bother to use 3e rules for this.</p><p></p><p>I wonder how many of them were influenced by their knowledge how 4e is handling this stuff.</p><p></p><p>I definitely remember a time when after every new 3e book release threads would be full of people pointing out the many, often minor, mistakes in stat blocks. Times seem to have changed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5069334, member: 46713"] I completely reject your rejection as silly ;) Seriously, this is _exactly_ the kind of effect 3rd edition had, maybe not in your game group, but definitely in mine. One player compared it once to the difference between playing 'Age of Empires' and 'Warcraft' against the AI: The former 'cheats', by allowing the computer controlled units to start with a (significant) material advantage and the latter has all parties start from the same base. Naturally, said player scoffed at the former game! That surprises me. I've recently been in a similar situation as NewJeffCT and had two encounters involving beholders. Before we started the first encounter I told them to calculate their stats without any magical effects, so we wouldn't have to interrupt the action later. We still ended up stopping early so I could look up several rule questions and started the next session rolling back one combat round. And this was far from a worst case situation, we once had a massive encounter against a npc party and their retinue that devolved into a dispelling duel. Umm, what is that solid A? Well, you don't ;) 4e dragons are basically big [b]clever[/b] flying lizards :) They're all about damage _and_ status effects [b]in combat[/b]. Anyway, you can think what you want about 4e, but it definitely had a positive effect on my 3e group: It showed me areas where I could improve my game and save lots of effort at the same time. Recently there was a thread asking about how much time it would take to create certain encounters involving advanced, templated monsters with class-levels. I was a bit surprised by how many DMs apparently don't bother to use 3e rules for this. I wonder how many of them were influenced by their knowledge how 4e is handling this stuff. I definitely remember a time when after every new 3e book release threads would be full of people pointing out the many, often minor, mistakes in stat blocks. Times seem to have changed :) [/QUOTE]
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