Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Opinions on Pathfinder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scribble" data-source="post: 5069496" data-attributes="member: 23977"><p>I think that's the main difference people miss, or just doesn't work for them with a 4e stat block. </p><p></p><p>The 4e stat block is cutting out everything that won't work in the situation that calls for a stat block 99% of the time- A fight.</p><p></p><p>It's fine to have a load of abilities that inspire the DM attached to a monster, but if the stat block is going to most commonly be referred to while the creature is in a fight then those "extra" abilities will only serve to hamper the DM durring the game.</p><p></p><p>Those extra abilities should be kept separate in a different stat block if you will. (If you read the most recent skill challenge article, Mike Mearls does exactly this with a role playing stat block.) </p><p></p><p>And this is the area I think most DMs are interested in DMing for- the creative part. (At least thats why I am!) If I want a Blue Dragon that can control the weather, and is a master of deception, I'll give him some weather related rituals, maybe some stealth relaed rituals, and magic items, a good backstory, and some traits to roleplay him related to his deceptive nature. But I DON'T need them cluttering up the stat block that will be used if and when it gets into a fight- I'll keep them in a seperate area.</p><p></p><p>4e works really well for me for this reason. It gives me the numbers, and does a lot of the boring work I don't want to deal with, then gets out of the way as quickly as it can. I can spend my time working on the fun parts.</p><p></p><p>But again, I think this is the wrong thread for this discussion, as this is a discussion about Pathfinder, why are people talking about 4e?</p><p></p><p></p><p></p><p>Shrug- if 4e doesn't work for you then play whatever game you want? I'm not interested in a edition war pissing contest. A question was asked so I answered why the element of the game works well for me, I don't really care whether or not you agree with my opinions! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Have fun doing whatever it is you have fun doing.</p></blockquote><p></p>
[QUOTE="Scribble, post: 5069496, member: 23977"] I think that's the main difference people miss, or just doesn't work for them with a 4e stat block. The 4e stat block is cutting out everything that won't work in the situation that calls for a stat block 99% of the time- A fight. It's fine to have a load of abilities that inspire the DM attached to a monster, but if the stat block is going to most commonly be referred to while the creature is in a fight then those "extra" abilities will only serve to hamper the DM durring the game. Those extra abilities should be kept separate in a different stat block if you will. (If you read the most recent skill challenge article, Mike Mearls does exactly this with a role playing stat block.) And this is the area I think most DMs are interested in DMing for- the creative part. (At least thats why I am!) If I want a Blue Dragon that can control the weather, and is a master of deception, I'll give him some weather related rituals, maybe some stealth relaed rituals, and magic items, a good backstory, and some traits to roleplay him related to his deceptive nature. But I DON'T need them cluttering up the stat block that will be used if and when it gets into a fight- I'll keep them in a seperate area. 4e works really well for me for this reason. It gives me the numbers, and does a lot of the boring work I don't want to deal with, then gets out of the way as quickly as it can. I can spend my time working on the fun parts. But again, I think this is the wrong thread for this discussion, as this is a discussion about Pathfinder, why are people talking about 4e? Shrug- if 4e doesn't work for you then play whatever game you want? I'm not interested in a edition war pissing contest. A question was asked so I answered why the element of the game works well for me, I don't really care whether or not you agree with my opinions! :D Have fun doing whatever it is you have fun doing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Opinions on Pathfinder
Top