Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Opinions on Pathfinder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="malkav666" data-source="post: 5069744" data-attributes="member: 70565"><p>On the topic of the dragon statblock. I prefer the PF ones. Yeah there is a lot of information and special abilities listed within it. And a 4e block has much much less. But thats kind of the point for me. A dragon in my games would likely be a key encounter, if not the major one in an entire campaign arc.</p><p></p><p>With a good amount of options for a monster I can pick and choose that best fit my encounter, and if I don't use every single ability its not a big deal. I could even play two dragons of the same types with varying abilities played in combat (or if I was real mean I could have one encounter with both of them simultaneously) and they could be entirely different encounters in every sense of the word. Now I am not saying that you cannot get varied encounters in 4e D&D. I have DMed the system and I know that to be false. I just find it pick what I want to serve in a major encounter with an entire buffet of choices.</p><p></p><p>What I am saying is that I feel its easier to get that variance in PF. There are a lot of ways I could play that dragon, and it is really convenient to have that list of abilities with which to build my encounter. In 4e your dragons could be played very differently from a placement and battlemat perspective, but with just a handful of special abilites, the only real variance will be when it gets bloodied (for Bloodied breath), when it spends its action points, and if it gets lucky and gets a recharge on one of its abilities. With the PF dragon I have a good amount of abilities listed, and spellcasting which is already nicely codified BY LEVEL, so I can easily swap out features and not have to worry about effecting the CR.</p><p></p><p>Now both systems have dragons and I have fought and ran dragons in both systems. Initially they were both very rewarding. But in 4e after the first couple, it became a matter of more of the same and waiting for a couple of key moments in the fight that kind of ended up defining the dragon fight (the above mentioned bloody breath, and the action points), once those variables occur its pretty much a grind down with occassional breath weapons.</p><p></p><p>Now with some preperation i am certain DMs can mod the 4e dragons, and make them varied and interesting encounters. But at that point they are doing the same type of work as PF DMs. It really just ends up being a matter of preference.</p><p></p><p>My opinion is that yes, 4e dragons can be used right out of the book by most DMs, and PF dragons require a little more knowledge of the system to use right out of the book (or some prep). But I also find PF dragons to be have more robust options right out of the book for the encounter.</p><p></p><p>So I am left with modding a 4e dragon and adding features to make it interesting or choosing which of the PF features I want to use to make it interesting. The amount of time that I have personally spent designing encounters with dragons in both PF and 4e were similar, but thats because I don't usually use dragons as a random encounter, but rather as important ones. And I tend to spend some time on those and make sure that it will be memorable one.</p><p></p><p>I think a better comparison on statblcks between the editions would be something along the lines of say and orc or a bugbear. There is not much difference in length there. PF monsters get there special stuff in terms that can be described in spells, feats, and special abiltiies printed under the block, and 4e monsters get there special stuff described only in special abilities posted in the block. I find it easier as a DM to customize monsters in PF by switching out feats and spells, than it was for me in 4e to design new abilites using damage by level guildlines. Now I fired 4e before the monster builder came out and I have seen some praise for the tool in making doing some of things I am describing easier, but as I have never used it I will not offer any comments on it.</p><p></p><p>But in the end Pathfinder is a game about killing things and taking their stuff. Its not the only game in this genre. I feel it is a good game. But the only real way for you to find out is to try it yourself. Don't be intimidated by stat blocks!</p><p></p><p>love,</p><p></p><p>malkav</p></blockquote><p></p>
[QUOTE="malkav666, post: 5069744, member: 70565"] On the topic of the dragon statblock. I prefer the PF ones. Yeah there is a lot of information and special abilities listed within it. And a 4e block has much much less. But thats kind of the point for me. A dragon in my games would likely be a key encounter, if not the major one in an entire campaign arc. With a good amount of options for a monster I can pick and choose that best fit my encounter, and if I don't use every single ability its not a big deal. I could even play two dragons of the same types with varying abilities played in combat (or if I was real mean I could have one encounter with both of them simultaneously) and they could be entirely different encounters in every sense of the word. Now I am not saying that you cannot get varied encounters in 4e D&D. I have DMed the system and I know that to be false. I just find it pick what I want to serve in a major encounter with an entire buffet of choices. What I am saying is that I feel its easier to get that variance in PF. There are a lot of ways I could play that dragon, and it is really convenient to have that list of abilities with which to build my encounter. In 4e your dragons could be played very differently from a placement and battlemat perspective, but with just a handful of special abilites, the only real variance will be when it gets bloodied (for Bloodied breath), when it spends its action points, and if it gets lucky and gets a recharge on one of its abilities. With the PF dragon I have a good amount of abilities listed, and spellcasting which is already nicely codified BY LEVEL, so I can easily swap out features and not have to worry about effecting the CR. Now both systems have dragons and I have fought and ran dragons in both systems. Initially they were both very rewarding. But in 4e after the first couple, it became a matter of more of the same and waiting for a couple of key moments in the fight that kind of ended up defining the dragon fight (the above mentioned bloody breath, and the action points), once those variables occur its pretty much a grind down with occassional breath weapons. Now with some preperation i am certain DMs can mod the 4e dragons, and make them varied and interesting encounters. But at that point they are doing the same type of work as PF DMs. It really just ends up being a matter of preference. My opinion is that yes, 4e dragons can be used right out of the book by most DMs, and PF dragons require a little more knowledge of the system to use right out of the book (or some prep). But I also find PF dragons to be have more robust options right out of the book for the encounter. So I am left with modding a 4e dragon and adding features to make it interesting or choosing which of the PF features I want to use to make it interesting. The amount of time that I have personally spent designing encounters with dragons in both PF and 4e were similar, but thats because I don't usually use dragons as a random encounter, but rather as important ones. And I tend to spend some time on those and make sure that it will be memorable one. I think a better comparison on statblcks between the editions would be something along the lines of say and orc or a bugbear. There is not much difference in length there. PF monsters get there special stuff in terms that can be described in spells, feats, and special abiltiies printed under the block, and 4e monsters get there special stuff described only in special abilities posted in the block. I find it easier as a DM to customize monsters in PF by switching out feats and spells, than it was for me in 4e to design new abilites using damage by level guildlines. Now I fired 4e before the monster builder came out and I have seen some praise for the tool in making doing some of things I am describing easier, but as I have never used it I will not offer any comments on it. But in the end Pathfinder is a game about killing things and taking their stuff. Its not the only game in this genre. I feel it is a good game. But the only real way for you to find out is to try it yourself. Don't be intimidated by stat blocks! love, malkav [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Opinions on Pathfinder
Top