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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Opinions on the 4E preview books...
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<blockquote data-quote="pemerton" data-source="post: 4001375" data-attributes="member: 42582"><p>I have looked through R&C in the shop and wouldn't buy it - as Johnny said above, I think it will quickly become redundant.</p><p></p><p>I just bought W&M this morning from my FLGS (Mind Games, Swanston St, Melbourne) for $27 Australian. This was after reading good things about it on this forum.</p><p></p><p>Having read about one quarter of the way through I'm not disappointed. The art is mostly excellent - not just in execution but (more importantly) in concept. The art director cites the LoTR movies as an inspiration for how images can convey the themes and world elements, and it has really worked out.</p><p></p><p>The text is also very good. There are no mechanics, but it nevertheless full of ideas about how to run a game, how to set up a campaign (and a campaign world that will support it) and how to make the fantasy elements and historical elements of a fantasy RPG combine properly. It puts paid to the notion that the 4e changes are changes for the sake of it (and not just in a sidebar to this effect, but through the whole explanation of the rationale for the changes to the setting and its constituent elements).</p><p></p><p>Between what we have seen of the mechanics, and what is in W&M, 4e really does look to be the most coherent and sophisticated version of D&D yet attempted.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4001375, member: 42582"] I have looked through R&C in the shop and wouldn't buy it - as Johnny said above, I think it will quickly become redundant. I just bought W&M this morning from my FLGS (Mind Games, Swanston St, Melbourne) for $27 Australian. This was after reading good things about it on this forum. Having read about one quarter of the way through I'm not disappointed. The art is mostly excellent - not just in execution but (more importantly) in concept. The art director cites the LoTR movies as an inspiration for how images can convey the themes and world elements, and it has really worked out. The text is also very good. There are no mechanics, but it nevertheless full of ideas about how to run a game, how to set up a campaign (and a campaign world that will support it) and how to make the fantasy elements and historical elements of a fantasy RPG combine properly. It puts paid to the notion that the 4e changes are changes for the sake of it (and not just in a sidebar to this effect, but through the whole explanation of the rationale for the changes to the setting and its constituent elements). Between what we have seen of the mechanics, and what is in W&M, 4e really does look to be the most coherent and sophisticated version of D&D yet attempted. [/QUOTE]
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