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Opinions on the Mob subtype?
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<blockquote data-quote="Corlon" data-source="post: 1875513" data-attributes="member: 6905"><p>here's a thread on a created way of doing mobs: <a href="http://www.enworld.org/forums/showthread.php?t=99927" target="_blank">http://www.enworld.org/forums/showthread.php?t=99927</a></p><p></p><p>The way I chose to deal with mobs is:</p><p><strong>Swarmed:</strong> If a character has 80% of his surrounding squares covered, he is "swarmed." This means that this character is flat footed, AND is still effected by flanking rules. If a rogue with the "can't be flanked" uncanny dodge ability would normally be effected by this, he is counted as being flanked by all attacking him instead.</p><p></p><p>This doesn't really seem THAT great at first glance, but I sprung this rule into action when my group (8th level party, one cleric, one diviner/alienist, and one fighter/shiba protector (westernized for campaign purposes)) flaunted into a group of about, oh let's say 16 orcs (yes, the 1/2 CR orcs from the 3.0 monster manual).</p><p></p><p>The fighter/shiba protector (whom we will call Wade from this point out) got the brunt of the attack (8 orcs surrounding him), and the cleric (whom we will call Curran from here on out) got about 4 orcs on him, 4 still needed to get within range to attack. The wizard lightning blasted (lightning fireball) the 4 orcs not in combat. Curran took down maybe an orc on the first turn. Wade was unlucky enough to go after these orcs. Let me tell you, 8 attacks at +5 against a flat footed man are going to hit a good amount of the time and at 1d12+3 damage, this is no small amount. I believe they laid him low the second round and carried him off. The wizard couldn't mass spell them because he'd kill Wade so he had to wittle them away with magic missles and such.</p><p></p><p>All the orcs were eventually killed, but the point is that these orcs did a lot of damage just by swarming him per the "normal rules."</p><p></p><p>Also piling 8 guys (or however many can grapple one person) on a single guy with others surrounding giving "aiding" actions can really take even the most powerful characters down. If you don't want to role THAT MANY (oh no, 16 simple calculations ) dice then just divide and role a few attacks in one.</p></blockquote><p></p>
[QUOTE="Corlon, post: 1875513, member: 6905"] here's a thread on a created way of doing mobs: [url]http://www.enworld.org/forums/showthread.php?t=99927[/url] The way I chose to deal with mobs is: [B]Swarmed:[/B] If a character has 80% of his surrounding squares covered, he is "swarmed." This means that this character is flat footed, AND is still effected by flanking rules. If a rogue with the "can't be flanked" uncanny dodge ability would normally be effected by this, he is counted as being flanked by all attacking him instead. This doesn't really seem THAT great at first glance, but I sprung this rule into action when my group (8th level party, one cleric, one diviner/alienist, and one fighter/shiba protector (westernized for campaign purposes)) flaunted into a group of about, oh let's say 16 orcs (yes, the 1/2 CR orcs from the 3.0 monster manual). The fighter/shiba protector (whom we will call Wade from this point out) got the brunt of the attack (8 orcs surrounding him), and the cleric (whom we will call Curran from here on out) got about 4 orcs on him, 4 still needed to get within range to attack. The wizard lightning blasted (lightning fireball) the 4 orcs not in combat. Curran took down maybe an orc on the first turn. Wade was unlucky enough to go after these orcs. Let me tell you, 8 attacks at +5 against a flat footed man are going to hit a good amount of the time and at 1d12+3 damage, this is no small amount. I believe they laid him low the second round and carried him off. The wizard couldn't mass spell them because he'd kill Wade so he had to wittle them away with magic missles and such. All the orcs were eventually killed, but the point is that these orcs did a lot of damage just by swarming him per the "normal rules." Also piling 8 guys (or however many can grapple one person) on a single guy with others surrounding giving "aiding" actions can really take even the most powerful characters down. If you don't want to role THAT MANY (oh no, 16 simple calculations ) dice then just divide and role a few attacks in one. [/QUOTE]
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