Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Opinions on the Mob subtype?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LordVyreth" data-source="post: 1877503" data-attributes="member: 9626"><p>Sure I can see how the whole "bodies as cover" concept can work, but not for numbers as limited as just forty individuals, and the mob sub-type doesn't even really represent that scenario anyway,because it allows for the tracking of individual casualties in the mob by making them equal negative levels. According to the template, individual-targetting effects that disable, like bardic fascinate spells, hold person, and the like will give the mob negative levels for every member of the mob so affected. However, damage-dealing effects appear to work as normal, suggesting that fireballs and the like completely distribute their damage between every person in the mob, thus killing none of them! It gets even weirder for individual effects. According to the subtype, spells and effects that target individual creatures will also cause negative levels, but it also says that damage taken by the mob doesn't degrade its ability to attack or resist attack, which leads me to wonder what, exactly happens when a characters simply attacks the mob with a sword or similar weapon? Does it down a member of the mob if the damage is sufficient, thus giving it a negative level? Or does it just count as mob damage, leading again to the strange image of a barbarian's greatsword somehow nicking many, or even dozens of members of the mob per strike without actually killing anyone.</p><p></p><p>The other major issue I have is the balance problem. The increased attack value I can understand, mainly for the reasons Gort mentioned, but by turning 40 1 HD creatures into 1 40 HD one, it also gives the thing vastly higher saves, which not only makes it nigh-impossible to stop it using most nonlethal methods, but also leads to the oddly paradoxical conclusion that a mob of barely-sane individuals fighting in a jumbled, ineffeficient system are somehow better at Reflex Saves and often better at resisting magical compulsion than most highly-trained 20th level characters with superhuman wisdom and magical aid.</p><p></p><p>And then there's the CRs given in the article in question. According to the adventure, a 40 HD creatures with 260 hit points and an attack bonus of +30 is a CR 9. Even with (theoretically) easy ways to give it negative levels, this seems obscenely strong for this CR. I like the concept of the mob, but I can't see how to make a balanced version of it that also doesn't break suspension of disbelief.</p></blockquote><p></p>
[QUOTE="LordVyreth, post: 1877503, member: 9626"] Sure I can see how the whole "bodies as cover" concept can work, but not for numbers as limited as just forty individuals, and the mob sub-type doesn't even really represent that scenario anyway,because it allows for the tracking of individual casualties in the mob by making them equal negative levels. According to the template, individual-targetting effects that disable, like bardic fascinate spells, hold person, and the like will give the mob negative levels for every member of the mob so affected. However, damage-dealing effects appear to work as normal, suggesting that fireballs and the like completely distribute their damage between every person in the mob, thus killing none of them! It gets even weirder for individual effects. According to the subtype, spells and effects that target individual creatures will also cause negative levels, but it also says that damage taken by the mob doesn't degrade its ability to attack or resist attack, which leads me to wonder what, exactly happens when a characters simply attacks the mob with a sword or similar weapon? Does it down a member of the mob if the damage is sufficient, thus giving it a negative level? Or does it just count as mob damage, leading again to the strange image of a barbarian's greatsword somehow nicking many, or even dozens of members of the mob per strike without actually killing anyone. The other major issue I have is the balance problem. The increased attack value I can understand, mainly for the reasons Gort mentioned, but by turning 40 1 HD creatures into 1 40 HD one, it also gives the thing vastly higher saves, which not only makes it nigh-impossible to stop it using most nonlethal methods, but also leads to the oddly paradoxical conclusion that a mob of barely-sane individuals fighting in a jumbled, ineffeficient system are somehow better at Reflex Saves and often better at resisting magical compulsion than most highly-trained 20th level characters with superhuman wisdom and magical aid. And then there's the CRs given in the article in question. According to the adventure, a 40 HD creatures with 260 hit points and an attack bonus of +30 is a CR 9. Even with (theoretically) easy ways to give it negative levels, this seems obscenely strong for this CR. I like the concept of the mob, but I can't see how to make a balanced version of it that also doesn't break suspension of disbelief. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Opinions on the Mob subtype?
Top