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General Tabletop Discussion
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Opinions on the Mob subtype?
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<blockquote data-quote="Victim" data-source="post: 1882746" data-attributes="member: 78"><p>I'd just use normal creatures, but make their attacks and saves non random. Natural 20 required to hit -> 1 in 20 guys hitting. The amount of damage dealt by characters relative to the orginal creatures' HP should make that kind of bookkeeping a non issue. Alteratively, use some kind of table reference to handle group attacks, like Cry Havoc.</p><p></p><p>It's not just about heroes versus mobs of guys, it's also about monsters versus mobs of guys. Ordinarily, a large group of soldiers poses no threat to serious monsters. The guards have serious trouble getting through the AC and DR, and their low HD and saves means that they are easily affected by special abilities, especially Frightful Presence and area damage. With mobs, the guys have good enough attacks and damage to injure the monsters, even with DR (especially if they have Power Attack), are immune to Frightful Presence and similar effects, and have enough HP and saves to weather supernatural attacks. When the dragon attacks, a couple hundred archers will kill it dead, rather than getting routed then eaten. The world doesn't really need heroes, just piles of crap guys so they can combine their powers.</p></blockquote><p></p>
[QUOTE="Victim, post: 1882746, member: 78"] I'd just use normal creatures, but make their attacks and saves non random. Natural 20 required to hit -> 1 in 20 guys hitting. The amount of damage dealt by characters relative to the orginal creatures' HP should make that kind of bookkeeping a non issue. Alteratively, use some kind of table reference to handle group attacks, like Cry Havoc. It's not just about heroes versus mobs of guys, it's also about monsters versus mobs of guys. Ordinarily, a large group of soldiers poses no threat to serious monsters. The guards have serious trouble getting through the AC and DR, and their low HD and saves means that they are easily affected by special abilities, especially Frightful Presence and area damage. With mobs, the guys have good enough attacks and damage to injure the monsters, even with DR (especially if they have Power Attack), are immune to Frightful Presence and similar effects, and have enough HP and saves to weather supernatural attacks. When the dragon attacks, a couple hundred archers will kill it dead, rather than getting routed then eaten. The world doesn't really need heroes, just piles of crap guys so they can combine their powers. [/QUOTE]
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Opinions on the Mob subtype?
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