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Opinions on the non-PHB races?
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<blockquote data-quote="Ashanderai" data-source="post: 2593106" data-attributes="member: 13210"><p>I don't have any of the environment series books, but the idea of the neanderthals intrigues me; I would probably use them in a campaign even though I haven't seen them yet. The orca-like race looks really cool and I like the culture from the preview I read online. I either dislike or don't really know about any of the others from this series of books.</p><p></p><p>The psionic races I find the most interesting are the dromites, maenad, elan, githyanki, githzerai, and thri-kreen. Half-giants and duergar I can do without. The xeph could have been so much better, but weren't. I like the dromite the best and find them the most flavorful; I just wish they were EL+0 with racial levels. I dislike the EL/LA mechanic in general.</p><p></p><p>From the race books I find that the illumians have some interesting mechanics with some flavor that had potential, but fell short - and what is with the neon signpost? If I were to use them, I would definitely change their neon signpost into a glowing tattoo/birthmark that slowly moves about their face and neck with the same game effects as the floating neon thing they have now. I find the killoren from the Wild book pretty interesting. The goliath and raptorans are bland to me though with the goliaths only slightly more interesting by a miniscule amount.</p><p></p><p>I like all the new Eberron races. The warforged flavor I always liked, but was instantly wary of their racial mechanics. I have yet to see one in play, but I hear from everyone that has played in a game with one that they are not imbalanced. The others are very nice and could make cool additions to a game I think.</p><p></p><p>The Incarnum races fall short of being cool. The azurin is just a race of human made to have an affinity with Incarnum, while the duskling just don't do a thing for me. The skarn and rilkans could have been a lot cooler if they were made more non-human I think.</p><p></p><p>I am an old school gamer, but I am bored with the same old races from the PH with the possible exceptions of the gnome and half-orc because I have not been in many games where these two races were played much. Forget about the various sub-races, too - I don't want to see them anymore either. Except for the new take on the drow from Eberron. I like the new feel for the more tribal drow. Aasimar, tieflings, and genasi are cool, but I wish they didn't have those blasted EL+1s and just had racial levels instead so you could play them at 1st level without imbalancing the party and not fall somewhat behind other players in power as the party advances in level.</p></blockquote><p></p>
[QUOTE="Ashanderai, post: 2593106, member: 13210"] I don't have any of the environment series books, but the idea of the neanderthals intrigues me; I would probably use them in a campaign even though I haven't seen them yet. The orca-like race looks really cool and I like the culture from the preview I read online. I either dislike or don't really know about any of the others from this series of books. The psionic races I find the most interesting are the dromites, maenad, elan, githyanki, githzerai, and thri-kreen. Half-giants and duergar I can do without. The xeph could have been so much better, but weren't. I like the dromite the best and find them the most flavorful; I just wish they were EL+0 with racial levels. I dislike the EL/LA mechanic in general. From the race books I find that the illumians have some interesting mechanics with some flavor that had potential, but fell short - and what is with the neon signpost? If I were to use them, I would definitely change their neon signpost into a glowing tattoo/birthmark that slowly moves about their face and neck with the same game effects as the floating neon thing they have now. I find the killoren from the Wild book pretty interesting. The goliath and raptorans are bland to me though with the goliaths only slightly more interesting by a miniscule amount. I like all the new Eberron races. The warforged flavor I always liked, but was instantly wary of their racial mechanics. I have yet to see one in play, but I hear from everyone that has played in a game with one that they are not imbalanced. The others are very nice and could make cool additions to a game I think. The Incarnum races fall short of being cool. The azurin is just a race of human made to have an affinity with Incarnum, while the duskling just don't do a thing for me. The skarn and rilkans could have been a lot cooler if they were made more non-human I think. I am an old school gamer, but I am bored with the same old races from the PH with the possible exceptions of the gnome and half-orc because I have not been in many games where these two races were played much. Forget about the various sub-races, too - I don't want to see them anymore either. Except for the new take on the drow from Eberron. I like the new feel for the more tribal drow. Aasimar, tieflings, and genasi are cool, but I wish they didn't have those blasted EL+1s and just had racial levels instead so you could play them at 1st level without imbalancing the party and not fall somewhat behind other players in power as the party advances in level. [/QUOTE]
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