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Opinions on the non-PHB races?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2594811" data-attributes="member: 19675"><p>I like having many races in my campaigns, and loved Savage Species (which was left off the list) when it came out.</p><p></p><p>Some are better than others, or are more difficult to integrate, but overall, I favor a wide variety of options.</p><p></p><p>I have 3 general gripes about non-PHB races:</p><p></p><p>1) If only they had made racial levels the standard way of dealing with variant races instead of all that LA crap! I was playing a Minotaur in 2Ed that was totally awesome, but couldn't convert him to 3Ed and still have him be a member of the group he was a part of due to LA. With racial levels, conversion would have been a snap!</p><p></p><p>2) I'm a little tired of retreads- the game doesn't need more races that are minor variants of extant ones. Granted, its more common among races not traditionally used for PCs, like Sahaugin/Kuo-Toa/Locathah. Instead of 3 races, they just as easily could have been subcultures of one creature type, devotees of different gods, etc. Still...Hill Dwarves or Mountain Dwarves? Wood vs Wild Elves? Not needed!</p><p></p><p>If you want something that's similar but still unique, change something in a meaninful way! In the campaign I'm designing right now, dwarves are earth elementals (native to the Prime Material plane) that reproduce by carving new dwarves from stone, and the stone used to create them affects their stats... Elves will be replaced by beings that have the same general build, culture and features as the elves we know & love, but are actually plants! They still retain many of the same features- long life, affinity for bow & sword- but instead of Wizard favored class, they are natural Sorcerers,* and are physically tougher than the elves you know...</p><p></p><p>3) I'm also tired of most of the exotic half-breeds, you know...all that template stuff. Blech!</p><p></p><p>Other than those particular gripes, I'll let almost anything in my own campaigns as long as you can justify the PC concept in a way I can fit into my game world.</p><p></p><p>*This, I think, makes more sense than WOTC's take..Elves are supposed to be inherently magical (<strong>"Wizardry comes naturally to elves[they sometimes claim to have invented it]</strong>...PHB p16), yet must study it when there's a PC class that is noted for being inherent magic users?</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2594811, member: 19675"] I like having many races in my campaigns, and loved Savage Species (which was left off the list) when it came out. Some are better than others, or are more difficult to integrate, but overall, I favor a wide variety of options. I have 3 general gripes about non-PHB races: 1) If only they had made racial levels the standard way of dealing with variant races instead of all that LA crap! I was playing a Minotaur in 2Ed that was totally awesome, but couldn't convert him to 3Ed and still have him be a member of the group he was a part of due to LA. With racial levels, conversion would have been a snap! 2) I'm a little tired of retreads- the game doesn't need more races that are minor variants of extant ones. Granted, its more common among races not traditionally used for PCs, like Sahaugin/Kuo-Toa/Locathah. Instead of 3 races, they just as easily could have been subcultures of one creature type, devotees of different gods, etc. Still...Hill Dwarves or Mountain Dwarves? Wood vs Wild Elves? Not needed! If you want something that's similar but still unique, change something in a meaninful way! In the campaign I'm designing right now, dwarves are earth elementals (native to the Prime Material plane) that reproduce by carving new dwarves from stone, and the stone used to create them affects their stats... Elves will be replaced by beings that have the same general build, culture and features as the elves we know & love, but are actually plants! They still retain many of the same features- long life, affinity for bow & sword- but instead of Wizard favored class, they are natural Sorcerers,* and are physically tougher than the elves you know... 3) I'm also tired of most of the exotic half-breeds, you know...all that template stuff. Blech! Other than those particular gripes, I'll let almost anything in my own campaigns as long as you can justify the PC concept in a way I can fit into my game world. *This, I think, makes more sense than WOTC's take..Elves are supposed to be inherently magical ([B]"Wizardry comes naturally to elves[they sometimes claim to have invented it][/B]...PHB p16), yet must study it when there's a PC class that is noted for being inherent magic users? [/QUOTE]
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