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Opinions on the non-PHB races?
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<blockquote data-quote="Ripzerai" data-source="post: 3122863" data-attributes="member: 38324"><p>Yair's elan fluff is excellent.</p><p></p><p>I think the xeph might be interesting if they were related to the shadowswyfts from the Planar Handbook. They're both very similar races.</p><p></p><p>Half-giants, by their fluff, were bred for generations by inhuman sorcerer-kings, so they wouldn't necessarily be even combinations of giant and human. It's very possible their masters made them weaker in order to ensure they could be controlled. As such, I don't think it's necessarily a bad thing that they only have a +2 strength. I probably wouldn't use them in anything but a Dark Sun or perhaps Planescape campaign, though.</p><p></p><p>Maenads might be interesting if they were tied into Greek mythology - perhaps they're descendents of the mad nymphs who follow Bacchus on his revels. Or, given the suggestion that they overthrew their deity, they might be tied with the Tiere from <em>Planes of Conflict</em>, descendents of the original race not banished to Carceri with the others.</p><p></p><p>I particularly like the gloamings from <em>Underdark</em>. Illumians are pretty cool, and I've actually come to accept spellscales (from <em>Races of the Dragon</em>). I hated spellscales at first because I was thinking of them from a Material Plane perspective - I couldn't imagine them fitting into Oerth. But I they fit perfectly into the City of Glass on the Elemental Plane of Water. I guess it's the same with illumians - they're a bit much to work into an existing material planar campaign, but they're a planar race anyway and they help flesh out the Plane of Shadow. And they have a grudge against the githyanki! </p><p></p><p>Anyway, yeah, I can see using a lot of the new races more easily if you're playing a crossplanar or crossworld game. Even the ones from Incarnum.</p></blockquote><p></p>
[QUOTE="Ripzerai, post: 3122863, member: 38324"] Yair's elan fluff is excellent. I think the xeph might be interesting if they were related to the shadowswyfts from the Planar Handbook. They're both very similar races. Half-giants, by their fluff, were bred for generations by inhuman sorcerer-kings, so they wouldn't necessarily be even combinations of giant and human. It's very possible their masters made them weaker in order to ensure they could be controlled. As such, I don't think it's necessarily a bad thing that they only have a +2 strength. I probably wouldn't use them in anything but a Dark Sun or perhaps Planescape campaign, though. Maenads might be interesting if they were tied into Greek mythology - perhaps they're descendents of the mad nymphs who follow Bacchus on his revels. Or, given the suggestion that they overthrew their deity, they might be tied with the Tiere from [i]Planes of Conflict[/i], descendents of the original race not banished to Carceri with the others. I particularly like the gloamings from [i]Underdark[/i]. Illumians are pretty cool, and I've actually come to accept spellscales (from [i]Races of the Dragon[/i]). I hated spellscales at first because I was thinking of them from a Material Plane perspective - I couldn't imagine them fitting into Oerth. But I they fit perfectly into the City of Glass on the Elemental Plane of Water. I guess it's the same with illumians - they're a bit much to work into an existing material planar campaign, but they're a planar race anyway and they help flesh out the Plane of Shadow. And they have a grudge against the githyanki! Anyway, yeah, I can see using a lot of the new races more easily if you're playing a crossplanar or crossworld game. Even the ones from Incarnum. [/QUOTE]
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