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Opinions on the non-PHB races?
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<blockquote data-quote="pawsplay" data-source="post: 3128415" data-attributes="member: 15538"><p>Warforged - Introduce too many goofy mechanics, should be +1 LA, and are strangely optimized (for instance, they make good psions and fighter/clerics). I would allow them only to make a player deliriously happy.</p><p></p><p>Shifters, Changelings - Fine little races. However, the changeling ability to disguise seems almost too good for a non-rogue, non-caster.</p><p></p><p>Raptorans - Terrible. Some cute concepts, but a +0 LA flying race just isn't going to fly. Also, they gain bonuses that would logically extend to other races that don't have them. Their air elemental affinity just doesn't work in standard campaigns, where air elementals don't grant divine powwers, and there is a serious problem with a race whose mature, adult members have to be 5th level or higher (since they are considered adults and full members of the community when they can fly), making them racially as strong or stronger than githyanki and planetouched (in the sense of having many high level members).</p><p></p><p>Whisper Gnomes - Get real. </p><p></p><p>Goliaths - a wrongheaded attempt at a +1 LA giant, that ended up being a monstrous humanoid. Powerful Build was a bad idea then, and it's a bad idea now. D&D 4.0 should not have Powerful Build in it. They're actually not a bad race from a play standpoint, they just cause so many rules headaches, and at lower levels, can be very heavy hitters.</p><p></p><p>Illumians - Fun, but problematic in that basically, the PC illumian is the only one the party will ever deal with unless they go on a mission for an illumian community. Also, their backstory assumes immortal ascension is possible. Some say they are boring, but it's kind of interesting to see a human sub-race. </p><p></p><p>Elan - a little strong for +0 LA, but I think they are intended to be attractive in a psionic campaign, and their abilities become less insane at higher levels compared to other psionic powers. </p><p></p><p>Xephs - Fast soulknives who are normally chaotic? It's hard to see what to do with them.</p><p></p><p>Maenad - Fantasy vulcans. Ok as what they are. </p><p></p><p>Dromites - If they are all from one queen, does that mean the race has only one reproductive female?</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3128415, member: 15538"] Warforged - Introduce too many goofy mechanics, should be +1 LA, and are strangely optimized (for instance, they make good psions and fighter/clerics). I would allow them only to make a player deliriously happy. Shifters, Changelings - Fine little races. However, the changeling ability to disguise seems almost too good for a non-rogue, non-caster. Raptorans - Terrible. Some cute concepts, but a +0 LA flying race just isn't going to fly. Also, they gain bonuses that would logically extend to other races that don't have them. Their air elemental affinity just doesn't work in standard campaigns, where air elementals don't grant divine powwers, and there is a serious problem with a race whose mature, adult members have to be 5th level or higher (since they are considered adults and full members of the community when they can fly), making them racially as strong or stronger than githyanki and planetouched (in the sense of having many high level members). Whisper Gnomes - Get real. Goliaths - a wrongheaded attempt at a +1 LA giant, that ended up being a monstrous humanoid. Powerful Build was a bad idea then, and it's a bad idea now. D&D 4.0 should not have Powerful Build in it. They're actually not a bad race from a play standpoint, they just cause so many rules headaches, and at lower levels, can be very heavy hitters. Illumians - Fun, but problematic in that basically, the PC illumian is the only one the party will ever deal with unless they go on a mission for an illumian community. Also, their backstory assumes immortal ascension is possible. Some say they are boring, but it's kind of interesting to see a human sub-race. Elan - a little strong for +0 LA, but I think they are intended to be attractive in a psionic campaign, and their abilities become less insane at higher levels compared to other psionic powers. Xephs - Fast soulknives who are normally chaotic? It's hard to see what to do with them. Maenad - Fantasy vulcans. Ok as what they are. Dromites - If they are all from one queen, does that mean the race has only one reproductive female? [/QUOTE]
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