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Opinions on Warhammer Fantasy Roleplay 4ed?
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<blockquote data-quote="TheSword" data-source="post: 8075687" data-attributes="member: 6879661"><p>At the risk of opening a can of worms, I think it very much depends on the mix of careers in the party and which optional rules get used.</p><p></p><p>I don’t think there’s any doubt the system can be exploited with the right combinations. That was the same in earlier editions too though, just different exploits.</p><p></p><p>I think the combat modifiers make things very swingy and need reigning in. I use very strict interpretations of when outnumbering happens for instance. I never had a problem with advantage per se, limited to Agility but in combo with the combat modifiers i do find it overwhelming.</p><p></p><p>I also found it necessary to allow actions in combat to break the advantage cycle as a DM. This requires some judgement calls, but it might include a PC flipping over a table as part of a Defence roll to get an extra modifier, or a troll smashing down a wall to break the combat up. It may not be ideal but it works for me.</p><p></p><p>Also the suggested implementation of part-Channeling help make more powerful spells more viable. I see the spellcasting rules as a base and I’m sure it will develop as time goes on.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8075687, member: 6879661"] At the risk of opening a can of worms, I think it very much depends on the mix of careers in the party and which optional rules get used. I don’t think there’s any doubt the system can be exploited with the right combinations. That was the same in earlier editions too though, just different exploits. I think the combat modifiers make things very swingy and need reigning in. I use very strict interpretations of when outnumbering happens for instance. I never had a problem with advantage per se, limited to Agility but in combo with the combat modifiers i do find it overwhelming. I also found it necessary to allow actions in combat to break the advantage cycle as a DM. This requires some judgement calls, but it might include a PC flipping over a table as part of a Defence roll to get an extra modifier, or a troll smashing down a wall to break the combat up. It may not be ideal but it works for me. Also the suggested implementation of part-Channeling help make more powerful spells more viable. I see the spellcasting rules as a base and I’m sure it will develop as time goes on. [/QUOTE]
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