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General Tabletop Discussion
*Dungeons & Dragons
Opinions please -- New caster class
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<blockquote data-quote="HalfElfSorcerer" data-source="post: 180413" data-attributes="member: 2405"><p>This class is interesting, but...well...it's just <em>odd.</em> I can't see much of a reason for it to exist at all. If you really like it, I would simply say drop the impossible-to-understand spell system (I don't get it!) and increase the BAB to fighter/barbarian. I suppose having equal saves are ok. You could probably adjust the "Special Ability" ability and add non-spellcasting related abilities.</p><p></p><p>If you hate the idea of dropping the spellcasting, there ain't much I can do. I haven't the slightest clue how it works for this class. You seem to have a max level of 3 on the spell list, which is senseless. You should not attatch two abilities to spellcasting, in your case Cha and Wis. If you had 16 Cha and 16 Wis, for example, your character would have a +6 modifier to spell save DCs, which is impossible for a member of a regular casting class at first level; the max would be +5. Also, there is no spell progression chart. You do say this, however:</p><p> </p><p>This could mean two things:</p><p>a) The spells per day are the same as the class the character was before they became a Blood Fetter. This makes no sense, because this is a core class. A person taking this class at first level would seem to be able to cast no spells!</p><p>b) The Initiate is some other class that I don't know about.</p><p>In either case, include a chart or reffer to a more commonly known class. The only thing I can suggest if you like the spellcasting is to use my Battle Mage-style spell list from the most recent issue of Short Sheets (giving my own work a plug here) from the thread below.</p><p></p><p>All in all, this would be a viable class if the convoluted spellcasting system was changed or eliminated. I don't get this class at <em>all.</em> If someone else does, help me out!</p></blockquote><p></p>
[QUOTE="HalfElfSorcerer, post: 180413, member: 2405"] This class is interesting, but...well...it's just [I]odd.[/I] I can't see much of a reason for it to exist at all. If you really like it, I would simply say drop the impossible-to-understand spell system (I don't get it!) and increase the BAB to fighter/barbarian. I suppose having equal saves are ok. You could probably adjust the "Special Ability" ability and add non-spellcasting related abilities. If you hate the idea of dropping the spellcasting, there ain't much I can do. I haven't the slightest clue how it works for this class. You seem to have a max level of 3 on the spell list, which is senseless. You should not attatch two abilities to spellcasting, in your case Cha and Wis. If you had 16 Cha and 16 Wis, for example, your character would have a +6 modifier to spell save DCs, which is impossible for a member of a regular casting class at first level; the max would be +5. Also, there is no spell progression chart. You do say this, however: This could mean two things: a) The spells per day are the same as the class the character was before they became a Blood Fetter. This makes no sense, because this is a core class. A person taking this class at first level would seem to be able to cast no spells! b) The Initiate is some other class that I don't know about. In either case, include a chart or reffer to a more commonly known class. The only thing I can suggest if you like the spellcasting is to use my Battle Mage-style spell list from the most recent issue of Short Sheets (giving my own work a plug here) from the thread below. All in all, this would be a viable class if the convoluted spellcasting system was changed or eliminated. I don't get this class at [I]all.[/I] If someone else does, help me out! [/QUOTE]
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Opinions please -- New caster class
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