Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Opinions requested: Revised Magical Tattoo Item Creation feat and use thereof...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Orichin" data-source="post: 1896970" data-attributes="member: 25226"><p>When cmt came out (before any errata had been done) I and a friend of mine decided it was too complicated, and scrapped it in favor of a custom prc. He used it as a secondary combat character, he was highly mobile and had some crippling spells that he used with some notable success (crippling like ray of enfeeblement, entangle, and hold person).</p><p></p><p>Body Artist</p><p>prereq's: craft (tattooing) 6 ranks, profession (piercing) 6 ranks, skill focus (craft: tattooing or profession: piercing)</p><p>HD: d8</p><p>BAB: as cleric</p><p>Saves: as bard</p><p>Special:</p><p>lvl 1: can craft a magical tattoo or piercing on himself that takes the place of a magic item slot (piercings can be on the webbing of fingers, studs through limbs, hoops around ribs or through flesh, botches do damage/deformation at DM's discretion). At this level the body modifications can grant the toughness or dodge feats (assuming character meets prerequisites), or any of the "+2 to this skill and that one" feats, a +2 enhancement bonus to 1 stat, or +1 natural armor. Body mods made in this way are permanent unless removed or ruined (pulled out in the case of piercings, or inentionally scarred/<em>erased</em> for tattoos). A proccess requiring 1/2 hour is needed to supress a body modification for 24 hours to allow a magical item to take effect in place of a body mod. A body mod of this level requires a DC 15 check and 8 hours to make, costing 750gp (appropriate xp loss as well if you want to call it a magic item). The tattoos and piercings can be supressed like magic items by dispel magic, the erase spell removes a tattoo, and a called shot with a slashing or piercing weapon that deals more than 8 damage can destroy a piercing or tattoo.</p><p>lvl 3: tattoo or piercing can bestow the following boons: +5 to a single dex, str, or con based skill; give the use of mobility, expertise, or power attack feats; or the use of a 0-level arcane spell as a spell-like ability 3/day at 3rd caster level (con based DC, based on tattoo wearer). A body mod of this calibur requires a skill check DC 21 and costs 1500gp to create.</p><p>lvl 4: Body artist can place tattoos and piercings of 1st level quality upon another character. Time to create beneficial body mods reduces to 6 hours. Time to supress them reduces to 20 minutes.</p><p>lvl 6: Body mod can bestow the following: +3 natural armor; use of spring attack, improved disarm, improved bull rush, improved sunder, cleave, or great cleave feats; +4 enhancement bonus to a single ability; or can bestow the use of a 1st lvl spell 2/day or a 2nd lvl spell 1/day. A pody mod of this calibur requires a skill check DC 27 and costs 3000gp to create. </p><p>lvl 7: can place lvl 4 tattoos/piercings on other characters, and can add a spell-like ability function in addition to other function for an additional 3000gp. Time to supress body mods reduces to 10 minutes.</p><p>lvl 9: body mod can bestow the following: +10 to a single dex or str based skill, +5 temporary hp, damage reduction 2/- that applies to bludgeoning or subdual damage only; use of a 0 level spell as a full round action at will, use of a 1st levle spell 3/day, lvl 2 spell 2/day, or level 3 spell 1/day; or +10 ground-based movement rate. A body mod of this calibur requires a skill check DC 34 and costs 6000gp to create.</p><p>lvl 10: can use up to lvl 9 tattoo/piercing abilities on other characters, on himself, body artist may grant a +6 enhancement bonus to any attribute, +15 ground-based movement rate, fast healing 1, +4 natural armor; use of a 4th lvl arcane spell as a spell-like ability 1/day, 3rd lvl 2/day, 2nd lvl 3/day, or 1st lvl 5/day; or +15 to a dex or str based skill. Time to create a body mod reduces to 4 hours, and time to supress reduces to 3 minutes.</p></blockquote><p></p>
[QUOTE="Orichin, post: 1896970, member: 25226"] When cmt came out (before any errata had been done) I and a friend of mine decided it was too complicated, and scrapped it in favor of a custom prc. He used it as a secondary combat character, he was highly mobile and had some crippling spells that he used with some notable success (crippling like ray of enfeeblement, entangle, and hold person). Body Artist prereq's: craft (tattooing) 6 ranks, profession (piercing) 6 ranks, skill focus (craft: tattooing or profession: piercing) HD: d8 BAB: as cleric Saves: as bard Special: lvl 1: can craft a magical tattoo or piercing on himself that takes the place of a magic item slot (piercings can be on the webbing of fingers, studs through limbs, hoops around ribs or through flesh, botches do damage/deformation at DM's discretion). At this level the body modifications can grant the toughness or dodge feats (assuming character meets prerequisites), or any of the "+2 to this skill and that one" feats, a +2 enhancement bonus to 1 stat, or +1 natural armor. Body mods made in this way are permanent unless removed or ruined (pulled out in the case of piercings, or inentionally scarred/[I]erased[/I] for tattoos). A proccess requiring 1/2 hour is needed to supress a body modification for 24 hours to allow a magical item to take effect in place of a body mod. A body mod of this level requires a DC 15 check and 8 hours to make, costing 750gp (appropriate xp loss as well if you want to call it a magic item). The tattoos and piercings can be supressed like magic items by dispel magic, the erase spell removes a tattoo, and a called shot with a slashing or piercing weapon that deals more than 8 damage can destroy a piercing or tattoo. lvl 3: tattoo or piercing can bestow the following boons: +5 to a single dex, str, or con based skill; give the use of mobility, expertise, or power attack feats; or the use of a 0-level arcane spell as a spell-like ability 3/day at 3rd caster level (con based DC, based on tattoo wearer). A body mod of this calibur requires a skill check DC 21 and costs 1500gp to create. lvl 4: Body artist can place tattoos and piercings of 1st level quality upon another character. Time to create beneficial body mods reduces to 6 hours. Time to supress them reduces to 20 minutes. lvl 6: Body mod can bestow the following: +3 natural armor; use of spring attack, improved disarm, improved bull rush, improved sunder, cleave, or great cleave feats; +4 enhancement bonus to a single ability; or can bestow the use of a 1st lvl spell 2/day or a 2nd lvl spell 1/day. A pody mod of this calibur requires a skill check DC 27 and costs 3000gp to create. lvl 7: can place lvl 4 tattoos/piercings on other characters, and can add a spell-like ability function in addition to other function for an additional 3000gp. Time to supress body mods reduces to 10 minutes. lvl 9: body mod can bestow the following: +10 to a single dex or str based skill, +5 temporary hp, damage reduction 2/- that applies to bludgeoning or subdual damage only; use of a 0 level spell as a full round action at will, use of a 1st levle spell 3/day, lvl 2 spell 2/day, or level 3 spell 1/day; or +10 ground-based movement rate. A body mod of this calibur requires a skill check DC 34 and costs 6000gp to create. lvl 10: can use up to lvl 9 tattoo/piercing abilities on other characters, on himself, body artist may grant a +6 enhancement bonus to any attribute, +15 ground-based movement rate, fast healing 1, +4 natural armor; use of a 4th lvl arcane spell as a spell-like ability 1/day, 3rd lvl 2/day, 2nd lvl 3/day, or 1st lvl 5/day; or +15 to a dex or str based skill. Time to create a body mod reduces to 4 hours, and time to supress reduces to 3 minutes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Opinions requested: Revised Magical Tattoo Item Creation feat and use thereof...
Top