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Opinions requested: What would it take to "fix" the monk class?
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<blockquote data-quote="Melriken" data-source="post: 841220" data-attributes="member: 10226"><p>I always thought UBAB was simple. if you ONLY use the BAB from monk and use a monk weapon (or no weapon) you get itterative attacks at -3, otherwise you get them at -5 (like everyone else).</p><p></p><p>anyhow the changes that I would make:</p><p>Monks have a few problems as follows:</p><p>1: Stat split. Monks have lots of 'good' stats and a hard time choosing between them (str, con, dex, wis)</p><p>2: Low BAB. They get the middle BAB, and often have lower to-hit stat (str or sometimes dex) than say fighters, they also have a harder time getting magic weapons (or they have to use sub-par weapons) to increase this.</p><p></p><p>End result? you get a really cool character with lots of attacks, a great AC, and some other abilitys who quite simply cant hit jack.</p><p></p><p>fix? well I would give them the change from OA (added weapons, and the ability to swap out feats) and fighter attack progression. I would also let BAB from other classes stack with UAB. This would fix a number of problems.</p><p>1: the biggest reason for UAB is so that you dont have a monk multi to fighter then use his +19 BAB with -3 itterative attacks. If they already have fighter BAB this isn't a problem. also +1 to hit every 4 levels isnt going to unbalance the class.</p><p>2: It brings them closer to competative in the 'to hit' catagory without bringing them above the fighter (who should have a higher str, and much more feats)</p><p></p><p>This would give them an extra attack at fourth level (two before fighters), seventh level (just after a fighter gets his second), tenth level (just before the fighter gets his third), thirteenth level (about half way between a fighters third and fourth attack)</p><p>Note that they would not get an attack at 16th as a special case (same at 19th)</p><p>This could create problems, so how about a -4 attack progression to balance the higher BAB</p><p>5th level, 9th level, 13th level, and 17th level</p><p>That last attack would still be +1 better than a modern monk, and the prior attack would be even more of a bonus. This would fix the drunken master's need for special rules (they don't get more than 5 attacks due to BAB regardless of the fact that they should have 6)</p></blockquote><p></p>
[QUOTE="Melriken, post: 841220, member: 10226"] I always thought UBAB was simple. if you ONLY use the BAB from monk and use a monk weapon (or no weapon) you get itterative attacks at -3, otherwise you get them at -5 (like everyone else). anyhow the changes that I would make: Monks have a few problems as follows: 1: Stat split. Monks have lots of 'good' stats and a hard time choosing between them (str, con, dex, wis) 2: Low BAB. They get the middle BAB, and often have lower to-hit stat (str or sometimes dex) than say fighters, they also have a harder time getting magic weapons (or they have to use sub-par weapons) to increase this. End result? you get a really cool character with lots of attacks, a great AC, and some other abilitys who quite simply cant hit jack. fix? well I would give them the change from OA (added weapons, and the ability to swap out feats) and fighter attack progression. I would also let BAB from other classes stack with UAB. This would fix a number of problems. 1: the biggest reason for UAB is so that you dont have a monk multi to fighter then use his +19 BAB with -3 itterative attacks. If they already have fighter BAB this isn't a problem. also +1 to hit every 4 levels isnt going to unbalance the class. 2: It brings them closer to competative in the 'to hit' catagory without bringing them above the fighter (who should have a higher str, and much more feats) This would give them an extra attack at fourth level (two before fighters), seventh level (just after a fighter gets his second), tenth level (just before the fighter gets his third), thirteenth level (about half way between a fighters third and fourth attack) Note that they would not get an attack at 16th as a special case (same at 19th) This could create problems, so how about a -4 attack progression to balance the higher BAB 5th level, 9th level, 13th level, and 17th level That last attack would still be +1 better than a modern monk, and the prior attack would be even more of a bonus. This would fix the drunken master's need for special rules (they don't get more than 5 attacks due to BAB regardless of the fact that they should have 6) [/QUOTE]
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Opinions requested: What would it take to "fix" the monk class?
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