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<blockquote data-quote="Gothenem" data-source="post: 3282069" data-attributes="member: 9455"><p>CR 10 is waaaay to high. Despite it's high attack and AC numbers, it's low hit points severly limit it. I would put it's CR at 3.</p><p></p><p>A 3rd level Sorcerer with Magic Missile would do an average of 7 damage, and would automatically beat it's Spell resistance. In fact, only a 1st level wizard even has a chance to fail, and only a 5% one. It's damage reduction barely protects it.</p><p></p><p>That said it would be a tough encounter for a 3rd level party, so maybe a CR of 4 might be better. Of course, at that point, the arcane caster should be able to take it down nice and easily.</p><p></p><p>On the other hand, increasing the HD would be a better option. It is too easy to kill this way. At worst, it will weaken the party by draining a few points of Con before it is taken down.</p><p></p><p>If you are aiming for a CR of 10, I recommend increasing its Hit Dice to about 8.</p></blockquote><p></p>
[QUOTE="Gothenem, post: 3282069, member: 9455"] CR 10 is waaaay to high. Despite it's high attack and AC numbers, it's low hit points severly limit it. I would put it's CR at 3. A 3rd level Sorcerer with Magic Missile would do an average of 7 damage, and would automatically beat it's Spell resistance. In fact, only a 1st level wizard even has a chance to fail, and only a 5% one. It's damage reduction barely protects it. That said it would be a tough encounter for a 3rd level party, so maybe a CR of 4 might be better. Of course, at that point, the arcane caster should be able to take it down nice and easily. On the other hand, increasing the HD would be a better option. It is too easy to kill this way. At worst, it will weaken the party by draining a few points of Con before it is taken down. If you are aiming for a CR of 10, I recommend increasing its Hit Dice to about 8. [/QUOTE]
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