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<blockquote data-quote="justinsluder" data-source="post: 3282128" data-attributes="member: 51"><p>Mystery Beast</p><p>Small Outsider (extraplanar)</p><p>Hit Dice: 8d8+32 (96 hp)</p><p>Initiative: +4</p><p>Speed: 80 ft.</p><p>Armor Class: 31 (+1 size, +4 Dex, +16 natural armor) touch 15, flat-footed 27</p><p>Base Attack/Grapple: +8/+13 (+17 with tentacles)</p><p>Attack: Bite +18 melee (1d4+4, x2) or Tentacle +18 melee (2d6+4, x2)</p><p>Full Attack Bite +18 melee (1d4+4, x2) or 2 Tentacles +18 melee (2d6+4, x2)</p><p>Space/Reach: 5 ft./5 ft. (10 ft. with tentacles)</p><p>Special Attacks: constant insight, improved grab, rotting constriction, spell-like abilities</p><p>Special Qualities: alternate form, damage reduction 8/magic and law, darkvision 60 ft., low-light vision, resistance to acid and electricity 16, scent, SR 24</p><p>Saves: Fort +10, Ref +10, Will +8</p><p>Abilities: Str 19, Dex 19, Con 19, Int 3, Wis 14, Cha 6</p><p>Skills: Jump +35, Listen +15, Spot +15, Survival +15</p><p>Feats: Alertness, Improved Initiative, Improved Natural Attack (tentacle), TrackB</p><p>CR: 10?</p><p></p><p>Constant Insight (Su): The mystery beast makes all its attacks with a +5 insight bonus. It is not affect by the miss chance that applies to attacks against an opponent with anything less than 100% concealment.</p><p>Improved Grab (Ex): If the mystery beast hits an opponent of a size at least one category smaller than it with a tentacle, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The mystery beast gains a +4 bonus to grapple checks with its tentacles.</p><p>Rotting Constriction (Su): Once the mystery beast has a hold of an opponent, each successful grapple check it makes during subsequent rounds deals 1d2 points of Constitution drain to the held opponent. The mystery beast heals 5 points of damage for each point of Constitution drain it inflicts.</p><p>Spell-like Abilities: 2/day – blur, dimension door, shield. Caster level 8th.</p><p>Alternate Form (Su): At will, a mystery beast can take the form of a grotesque, tentacled mass, but all its abilities remain unchanged. Changing shape is a standard action which draws attacks of opportunity. Other creatures receive a -1 morale penalty on their attack rolls against mystery beast in this alternate form.</p><p></p><p></p><p>What do you think of it now?</p></blockquote><p></p>
[QUOTE="justinsluder, post: 3282128, member: 51"] Mystery Beast Small Outsider (extraplanar) Hit Dice: 8d8+32 (96 hp) Initiative: +4 Speed: 80 ft. Armor Class: 31 (+1 size, +4 Dex, +16 natural armor) touch 15, flat-footed 27 Base Attack/Grapple: +8/+13 (+17 with tentacles) Attack: Bite +18 melee (1d4+4, x2) or Tentacle +18 melee (2d6+4, x2) Full Attack Bite +18 melee (1d4+4, x2) or 2 Tentacles +18 melee (2d6+4, x2) Space/Reach: 5 ft./5 ft. (10 ft. with tentacles) Special Attacks: constant insight, improved grab, rotting constriction, spell-like abilities Special Qualities: alternate form, damage reduction 8/magic and law, darkvision 60 ft., low-light vision, resistance to acid and electricity 16, scent, SR 24 Saves: Fort +10, Ref +10, Will +8 Abilities: Str 19, Dex 19, Con 19, Int 3, Wis 14, Cha 6 Skills: Jump +35, Listen +15, Spot +15, Survival +15 Feats: Alertness, Improved Initiative, Improved Natural Attack (tentacle), TrackB CR: 10? Constant Insight (Su): The mystery beast makes all its attacks with a +5 insight bonus. It is not affect by the miss chance that applies to attacks against an opponent with anything less than 100% concealment. Improved Grab (Ex): If the mystery beast hits an opponent of a size at least one category smaller than it with a tentacle, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The mystery beast gains a +4 bonus to grapple checks with its tentacles. Rotting Constriction (Su): Once the mystery beast has a hold of an opponent, each successful grapple check it makes during subsequent rounds deals 1d2 points of Constitution drain to the held opponent. The mystery beast heals 5 points of damage for each point of Constitution drain it inflicts. Spell-like Abilities: 2/day – blur, dimension door, shield. Caster level 8th. Alternate Form (Su): At will, a mystery beast can take the form of a grotesque, tentacled mass, but all its abilities remain unchanged. Changing shape is a standard action which draws attacks of opportunity. Other creatures receive a -1 morale penalty on their attack rolls against mystery beast in this alternate form. What do you think of it now? [/QUOTE]
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