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*Pathfinder & Starfinder
Opinions wanted about alternate spellcasting system [updated]
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<blockquote data-quote="XeviatTranion" data-source="post: 2763260" data-attributes="member: 36318"><p>I know what you're going through: tweeking the spell system to fit your vision can be difficult. I've been working on mine for 3 years now and have only recently managed to come up with something that's testable.</p><p></p><p>I do like your separations, but I would like to ask why you haven't considered simply making them separate classes? Elementalists would be thematically similar to druids, and you could mix the wizard and cleric lists together, then separate them to create your sorcerer and saint. Then, you could even separate each by the mental scores: elementalists are Int, sorcerers are Cha, and saints are Wis. That sounds good.</p><p></p><p>Even with feats making certain magic better, you're still going to face a problem when you give a single class access to all spells. Caster themes are balanced with their spell lists; the only way you can balance them is by using a sorcerer-esque casting system like UA's Generic Spellcaster, so the character can't access every spell.</p><p></p><p>I do like how things sound; if you need any more specific opinions and advice, let me know.</p></blockquote><p></p>
[QUOTE="XeviatTranion, post: 2763260, member: 36318"] I know what you're going through: tweeking the spell system to fit your vision can be difficult. I've been working on mine for 3 years now and have only recently managed to come up with something that's testable. I do like your separations, but I would like to ask why you haven't considered simply making them separate classes? Elementalists would be thematically similar to druids, and you could mix the wizard and cleric lists together, then separate them to create your sorcerer and saint. Then, you could even separate each by the mental scores: elementalists are Int, sorcerers are Cha, and saints are Wis. That sounds good. Even with feats making certain magic better, you're still going to face a problem when you give a single class access to all spells. Caster themes are balanced with their spell lists; the only way you can balance them is by using a sorcerer-esque casting system like UA's Generic Spellcaster, so the character can't access every spell. I do like how things sound; if you need any more specific opinions and advice, let me know. [/QUOTE]
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Opinions wanted about alternate spellcasting system [updated]
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