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General Tabletop Discussion
*Pathfinder & Starfinder
Opinions wanted: is 'Master at Arms' an expertise feat?
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<blockquote data-quote="Blood Jester" data-source="post: 5487324" data-attributes="member: 922"><p>First off, full disclosure, I am the player in question.</p><p></p><p>What I really want is something like the old Weapon Focus feats, which were a simple bonus to hit. I have hideous dice luck, and always gladly take anything that can mitigate that luck.</p><p></p><p>Now in our games House Rules have been labeled as a no-no, so nothing like a straight +1, non-scaling feat will be built. (It had otherwise occurred to me to suggest that.)</p><p></p><p>So when we house-ruled out the Expertise feats, that was a bummer for someone like me.</p><p></p><p>In reality, I only pointed out the Master at Arms feat to PC to be silly, because I assumed he had seen it, and I would call it *better* in all ways than the feats that were outlawed, so found that funny. I expected much more indignation when he saw it.</p><p></p><p>His response about it made it seem as if he was *more* open to this feat than the Expertise feats, which surprised me, but I figured I'd ask if I was reading his message correctly. So I am not actually adamantly pursuing a previously closed line of attack. We have discussed this topic several times, and I try not be a jerk to PC (or any DM/friend).</p><p></p><p>In regards to Aulirophile's suggestion, spending a feat on just the weapon swap seems horribly underpowered (Quick Draw alone is better on multiple levels).</p><p></p><p>Having said all that, to me it is much more fun to choose to take a feat that makes me better at something, and face tougher foes, than feel homogenized and have a behind-the-scenes nerf to the enemies to balance things. I am probably the only person in our campaign (or at most one of two) who feels that way (or probably anyway at all) about this, so it is not something I am pushing.</p></blockquote><p></p>
[QUOTE="Blood Jester, post: 5487324, member: 922"] First off, full disclosure, I am the player in question. What I really want is something like the old Weapon Focus feats, which were a simple bonus to hit. I have hideous dice luck, and always gladly take anything that can mitigate that luck. Now in our games House Rules have been labeled as a no-no, so nothing like a straight +1, non-scaling feat will be built. (It had otherwise occurred to me to suggest that.) So when we house-ruled out the Expertise feats, that was a bummer for someone like me. In reality, I only pointed out the Master at Arms feat to PC to be silly, because I assumed he had seen it, and I would call it *better* in all ways than the feats that were outlawed, so found that funny. I expected much more indignation when he saw it. His response about it made it seem as if he was *more* open to this feat than the Expertise feats, which surprised me, but I figured I'd ask if I was reading his message correctly. So I am not actually adamantly pursuing a previously closed line of attack. We have discussed this topic several times, and I try not be a jerk to PC (or any DM/friend). In regards to Aulirophile's suggestion, spending a feat on just the weapon swap seems horribly underpowered (Quick Draw alone is better on multiple levels). Having said all that, to me it is much more fun to choose to take a feat that makes me better at something, and face tougher foes, than feel homogenized and have a behind-the-scenes nerf to the enemies to balance things. I am probably the only person in our campaign (or at most one of two) who feels that way (or probably anyway at all) about this, so it is not something I am pushing. [/QUOTE]
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Opinions wanted: is 'Master at Arms' an expertise feat?
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