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<blockquote data-quote="Telas" data-source="post: 2129266" data-attributes="member: 20934"><p>Okay, I'm considering the following house rules (among others). Please let me know your thoughts.</p><p></p><p>1. Combining <em>Move Silently</em> and <em>Hide</em> into <em>Sneak</em>. I've seen this one a few times, and think it's a good idea, but I wonder if the skill point boon to Rogues and others is a bit unbalancing.</p><p></p><p>2. Combining <em>Balance </em>with <em>Tumble</em>. When was the last time someone used Balance? I've been running a game for a year and a half, and nobody's ever used it.</p><p></p><p>3. All characters receive either 1 rank in a <em>Knowledge </em>skill or 2 ranks in any <em>Craft</em>, <em>Perform</em>, or <em>Profession </em>skill. This is to flesh out the characters at first level (my traditional starting place), and is subject to DM guidance and approval. </p><p></p><p>4. <em>Craft (Alchemy)</em> does not require spellcasting ability. Alchemy works in spite of, not because of, magical ability.</p><p></p><p>5. Sorcerers get 4 skill points per level, and metamagic feats like the Wizard, but no familiar (per this thread: <a href="http://www.enworld.org/showthread.php?t=116376)" target="_blank">http://www.enworld.org/showthread.php?t=116376)</a>. </p><p></p><p>6. Monks are limited to Humans only, with no "bonus feat" at first level. It's a low-magic pseudo-European setting, and I'm tired of Monks kicking much ass.</p><p></p><p>Thanks for your feedback,</p><p></p><p>Telas</p></blockquote><p></p>
[QUOTE="Telas, post: 2129266, member: 20934"] Okay, I'm considering the following house rules (among others). Please let me know your thoughts. 1. Combining [I]Move Silently[/I] and [I]Hide[/I] into [I]Sneak[/I]. I've seen this one a few times, and think it's a good idea, but I wonder if the skill point boon to Rogues and others is a bit unbalancing. 2. Combining [I]Balance [/I]with [I]Tumble[/I]. When was the last time someone used Balance? I've been running a game for a year and a half, and nobody's ever used it. 3. All characters receive either 1 rank in a [I]Knowledge [/I]skill or 2 ranks in any [I]Craft[/I], [I]Perform[/I], or [I]Profession [/I]skill. This is to flesh out the characters at first level (my traditional starting place), and is subject to DM guidance and approval. 4. [I]Craft (Alchemy)[/I] does not require spellcasting ability. Alchemy works in spite of, not because of, magical ability. 5. Sorcerers get 4 skill points per level, and metamagic feats like the Wizard, but no familiar (per this thread: [url]http://www.enworld.org/showthread.php?t=116376)[/url]. 6. Monks are limited to Humans only, with no "bonus feat" at first level. It's a low-magic pseudo-European setting, and I'm tired of Monks kicking much ass. Thanks for your feedback, Telas [/QUOTE]
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